deadeye's Recent Forum Activity

  • Oh well

    I got excited there for a second though.

  • "Far Cry" is such a fitting name, because it's a far cry from any game that will run on my computer lol (yeah, that's getting old huh?).

  • Don't listen to AsparagusTrevor, he's got crazy brains! RUN AWAY!

    Nah, jk... but really, you think arrows/mouse is better than WASD/mouse? I don't see why, unless you're a lefty.

  • Okay, I just read a thingy about this sort of stuff here: http://forums.tigsource.com/index.php?topic=3452

    They were having trouble with draw order for their isometric engine. The solution they came up with was something like this:

    Set the draw order for each object to (Y increment*100)+(Z increment). Then draw each object according to it's draw order.

    So if there's a block at Row 2, Z 1 then it's draw order would be 201. And if there were a block at Row 2, Z 2 then it's draw order would be 202, and since it's higher it gets drawn on top.

    So if I'm understanding this right (and I might not be ), all you'd need at that point is:

    +Family.Z
       -Set value('draworder') to (Y*100)+Z
    
    +For each Family Z ordered by value('draworder') Ascending
       -Bring to front
    [/code:3hzea7lc]
    
    Just one little loop 
    
    This will apparently only work with single-unit blocks, so the large block you have will have to be chopped up into smaller blocks that are treated as individuals (but you could easily disguise that with clever tiling).
  • Congrats on the anniversary, you guys are doing some awesome work here. Construct has come a long way.

    I just realized the other day I've also been using Construct almost a whole year now. I think 0.83 was my first version. Damn, time flies. And it's looking like my first finished Construct game will come in time for my personal one year anniversary

  • May I make a suggestion though? Use WASD instead of arrows, since it feels more natural that way with the mouse. And if the RMB isn't being used for anything, make that Jump. Or the spacebar, either way that would be easier to control

  • Gmail spam filter FTW

    I have 1800 junk messages like every second day, yet I never get a single one in my inbox

    Yeah their filter is pretty good, but I get so much spam some actually manages to get through to my inbox

    I've had it since gmail launched though, so that's like what... four or five years now? And my address is so simple that I get a lot of email meant for other people (it's my first initial and last name with no punctuation or numbers or extra words - yeah, that's how old my address is ).

  • I don't use MSN or AIM or any of those sorts of things. I used to, but half of the time I'd forget to turn it on, and the other half of the time people would just be bugging me when I was in the middle of something, so I quit. Email is much preferable because it's on my time (i.e. whenever the hell I feel like checking it).

    Just thought I'd mention it since you PM'd me about it and all. I didn't want you to think I was ignoring you

    And I think there's a mighty fine "Constructors group" right here on the forum

    (P.S. - posting your email addresses like that on the forum is just inviting Spamnet to send a spaminator back in time to harass you. You should write it out in some clever way that doesn't use an symbol or something.)

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  • Move with arrows. Click a new box to move that box instead.

    http://willhostforfood.com/files3/39399 ... Player.cap

    It doesn't use a custom control scheme, but the important part isn't whether it's using behaviors, but rather which object has the "active" variable turned on. You could just add a "value('active') is equal to 1" condition to all of your movement code.

    As far as which of many different sprites are being controlled, that's what Families are for

    (And yeah, I realize it could probably be made much simpler, I just sort of threw it together.)

  • Please re-upload this one! It has disappeared along with fileshack.us.

    Yo:

    http://willhostforfood.com/files3/16998 ... 0thing.rar

  • How would i go about doing this? Is it even possible in construct? Any .cap examples?

    Before Jeswen stopped posting here he told me he was going to PM you a way to do isometric because "it's so easy" and the rest of us were lying to you.

    I take it he never actually did... (Maybe he'll PM you the answer with his new parachute account.)

    I honestly have no idea how to do isometric in Construct (apart from the previously mentioned flat-world style). Maybe Arcticus can give you some pointers. He's got an orthographic engine in the works, but he has had a little trouble with the z sorting.

  • I worked out a way that admins can put signatures on... So I think I'll make it an award for achieving 500+ posts

    Thanks for the sig, David!

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deadeye

Member since 11 Nov, 2007

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