CHAMBER (working title)

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  • w0000000t sol! you know how to pick em! bow chicka bow wow *whip cracks*

  • The internet is for porn?

    xD

    The hands were pissing me off, so I left them. Hands are not the easiest things to draw in the first place, but when they are small like that it's even harder lol. I'll fix them up properly later on. The skin is pinky probably due to my totally awesome monitor at work, with it's "worlds best" colour gamut and fully sick contrast ratio .I'll get right on that before it's too late.

    deadeye, try throwing that frame in the game as a seperate object that you can just test out and see what it looks like against the background. I think the saving grace is going to be that the boots and shorts have a blue tinge to them, and the jacket is acctually a dark purple. I went straight off Dave's colour in with the colour picker. Let me know if we need to brighten them up a bit or something if they clash badly with the background. Also I guess keep in mind I have some ideas for the background as well instead of just having that plain concrete looking backdrop.

    I'll also try making the collar shorter too because her neck is really a good length, but deadeye is right... it looks a little short because the collar is pretty tall. I'll drop that down a bit and see what it looks like.

    Thanks for the crits and observations guys. I want her to be nice and shiny before I commit to drawing the next 59 frames of her D:

    The pose I drew is not the most compelling one either, but I figured it was the best place to start in order to get a full view of how she should look overall. I think some of the other animations are going to look a little more interesting, especially the (painful) new idea I have for the handplant animation sequence.

    Oh, and deadeye, can you see how she looks scaled down as well? I kinda drew her to suit 1900x1200 resolution for those people lucky enough to own a 24" monitor. I'll even be using a scaled down version of her at 1680x1050 lol. I just want to make sure that she's still going to look good in 800x600 and not too ill-defined.

    /WALL OF TEXT

    ~Sol

  • deadeye, try throwing that frame in the game as a seperate object that you can just test out and see what it looks like against the background.

    Oh, and deadeye, can you see how she looks scaled down as well?

    Done and done:

    <img src="http://i36.tinypic.com/1zx78sp.png">

    I'm afraid the prognosis is not good.. She's totally lost in that background. May I suggest more brownish leather on the boots/gloves/jacket, and maybe dun-colored arm wrappings?

    Oh, and I did one better and

    uploaded a playable version so you can mess around see for yourself. The main chick sprite has just been invisibled and the tester sprite superimposed over the top. Also includes the new super-secret ledge-climbing ability that I coded in

  • Yeah wow she's got no legs lol xD

    I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones... super dark grey and black would probably do the trick.

    The other thing is I can't seem to get her to wall jump at all now, and the ledge grab isn't working either? I think something is broken... either the game, or me... can't figure out which one. Probably the latter.

    ~Sol

  • I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...

    I think it might actually do more to unify her color scheme.

    Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

    As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.

  • > I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...

    >

    I think it might actually do more to unify her color scheme.

    Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

    As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.

    Cool will do.

    I figured it was something to do with the animations or whatever as to why it's not working. It could also be because I am a bit stupid sometimes. I'll play around with it again later, but could you relink me to the last working version you did just after the wall slide thing? Since fileshack went down I haven't been able to get it again, and I want to show my mate how it's coming along.

    Cheers big ears!

    ~Sol

  • Argh, it started too soon

    I thought for sure this compo was going to start on the 31st. Sorry guys, but it looks like I won't be working on anything Chamber (or Platform School) related for the next two weeks. Gotta get cracking!

  • Argh, it started too soon

    I thought for sure this compo was going to start on the 31st. Sorry guys, but it looks like I won't be working on anything Chamber (or Platform School) related for the next two weeks. Gotta get cracking!

    All good man, take your time... it's gonna take me at least 2 weeks to draw all these animation frames D:

    Speaking of which, I will have a recolour done by tomorrow.

    ~Sol

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  • OK so here was the original rework:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/Photoshop/NEW-CHAR-DESIGN.png">

    And here is the recolour of the rework:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/Photoshop/NEW-CHAR-DESIGN-Recolour.png">

    Still have to fix her hands and collar, but I didn't have enough free time to get those bits done. General colour scheme should sit a lot better with the scenery, but it needs to be checked out etc.

    I also have some other things I want to try out in terms of getting miss hotpants up and running about the place... but I will do some experimenting before I say anything just in case it ends up being a no-go.

    ~Sol

  • Hey Ashley, I found something weird in the Construct .cap and I was wondering if you might take a look at it. I sent you a PM (also sent a copy to you Sol).

    Thanks

  • Event 8 refers to PlayerCharacter[Platform].Speed/20 in a Set Animation Speed action. When you remove the movement, this expression becomes invalid. If you switch back to the event sheet editor, it realises it's invalid and deletes the action. Then, running it works fine. However if you run it without switching it to the event sheet editor, it doesn't check it's still valid, and crashes in the export. That's obviously a bug, but for now you can just delete the action or remove the behavior and switch to the event sheet editor before running.

  • Event 8 refers to PlayerCharacter[Platform].Speed/20 in a Set Animation Speed action. When you remove the movement, this expression becomes invalid. If you switch back to the event sheet editor, it realises it's invalid and deletes the action. Then, running it works fine. However if you run it without switching it to the event sheet editor, it doesn't check it's still valid, and crashes in the export. That's obviously a bug, but for now you can just delete the action or remove the behavior and switch to the event sheet editor before running.

    Ah, okay. I didn't see that event in there.

    Thanks for checking it out though

  • http://www.newgrounds.com/portal/view/465190

    I thought I would link this new flash game here because I think he handled the wall jumping really well. I don't know if you can draw any inspiration from a flash game, but I'll post anyways!

  • I worked out a way that admins can put signatures on... So I think I'll make it an award for achieving 500+ posts

    Thanks for the sig, David!

  • Ok so you guys have seen the ripsaws and the lava...

    Here are some other ideas I have in store for miss hotpants:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/Photoshop/new-traps.jpg">

    If anyone else would like to add to the concept, feel free.

    There will also be other simple things like standard spikes, and bottomless pits etc...

    ~Sol

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