deadeye's Recent Forum Activity

  • Yes, you can do that with events. There's a "Set animation angle" action and you can use whatever conditions you like to trigger it.

    You'll probably want to uncheck "Lock animation angles" in the sprite properties if you're going to do that, though.

  • Yes, angles in Construct and directions in MMF are different.

    Here's the basic breakdown:

    If you make an animation angle for 180, then when your sprite is facing 180, it will use that animation angle instead of just turning the sprite. Construct chooses the animation angle closest to the actual angle of your sprite.

    If you only have Angle 0 drawn, then Construct will manually rotate your sprite around 360 degrees.

    If you have animations for 0, 90, 180, and 270 then Construct will pick the closest one and show that sprite, but it will manually turn it the rest of the way:

    http://files.getdropbox.com/u/529356/angles.cap

    If you set the sprite to "No rotation" in the properties, then it won't turn between angles, and the sprite will "snap" to whatever the closest angle is. Go ahead and try it out.

    There are more animation and angle options too, mess with them a while and see what you can come up with. Construct might look a little like MMF on the surface, but it does work differently, so you're going to have to unlearn some old MMF habits if you want to switch over.

    Anyway, you really should invest in a graphics card, it's pretty much necessary for making games with Construct. You're going to run out of onboard VRAM really quick, and the layout editor will crash on you, and you will have all sorts of problems. You won't be able to load and run other people's .caps and you'll be pretty much stuck for how much you can learn to do.

    Not to mention you'll be asking a lot of questions that are easily answered in the tutorials, and people will just keep telling you to go look at the tutorials.

    A cheap $40 graphics card from five years ago is enough to work on most stuff, and it's a good investment.

  • Looking very nice so far. It's always nice when new users show up with an surprise like this .

    The only issue that I have with the game is the legs, as FlamePower pointed out. Perhaps some "walking sideways" and "walking backwards" animations could be added to smooth things out a bit. Other than that, the look of the game is pretty slick. The lighting and music really lend a spooky atmosphere.

  • I played up until the tower. I think that's as much punishment as I can take for today.

    The usual lokijki review (copy and paste):

    Good control, interesting visuals even though the action is too small to see, too ******** for me, now I have carpal tunnel syndrome, but very nice nonetheless .

    Congrats on the GameJolt writeup

  • Check "No rotation" in the sprite properties and it won't flip upside down.

    Or check "Auto mirror" and it will make a 180 degree image automatically when the sprite is facing 180 degrees.

    As for the faster animation thing, previously I had added the "Set animation frame - Play animation" actions to all of the animation events and it was working fine for me. It appears there is some kind of bug... if you add those actions to the Stage5 group's animation event then it will work normally, for some reason. Even though those actions shouldn't be triggered, as far as I can tell... you don't have any active events telling the Stage5 group to activate. So as near as I can see there's a bug somewhere.

    Anyway, if you want it to work, add those actions to all of your animation events. And I guess I'll try to figure out what this bug is doing.

  • Anyway it looks like a flying, frozen forest-whale to me. They can be very pesky.

    By the way, you're using up like 76MB of VRAM with your bigass sprite animations. And you don't really need all that layout space or collision stuff if all you're doing is scrolling a repeating background. You could do this whole thing in a layout the same size as the window, and just use timers, or the timeline object. The Tiled BG object can scroll itself (Set Image Offset action)

  • Yeah, I found it, no worries.

    I'm not entirely sure what's going on here, but I'm guessing you're talking about the animation where the hero slides down the flying, frozen forest-whale's back with a sword sticking in it? Is that the animation that's messing up?

    If so then do this:

    <img src="http://i44.tinypic.com/2urtvrd.png">

    Frame numbers carry over from one animation to the next. If your animation ends on frame 4, then the next animation will begin at frame 4 (if there is a frame 4). You have to set the animation to frame 1. But setting an animation frame stops it, so you have to also play the animation.

    Hope that makes sense.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Grumble grumble

    *searches forum for Motion Trail.fx*

  • Haha, that's a touching gift all right...

    I have a gift too

    <img src="http://i40.tinypic.com/16h3qc.jpg">

  • I think it's the red cross icon that freaks people out. Maybe I should change it to the 'i' information icon.

    It should be a smiley face with the words DON'T PANIC! next to it.

    Actually, I think I've suggested that before

  • [quote:151ffk68]Another example would be to simply be running on a 2D plane with a floor and a ceiling, jump up, have the character flip upside down and then be running on the ceiling.

    This you can already do. In fact, I'm making a game where you can do exactly that.

    As for the 360 degree gravity, you might try physics. But yeah, as SpongeBrain said making your own custom movement with events would probably be the best way to go.

    SpongeBrain: I don't think it would really be feasible to add 360 gravity to the existing platform behavior, the way it works currently is just not compatible at all. David would probably have to rewrite the behavior from scratch.

    Though if David is still working on his Custom Movement behavior (or whatever it's called) then it would be a lot easier to make a 360 degree gravity platform whatever blah blah.

  • I'll notify the png police at once, this injustice must not stand!

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies