Sorry everyone I've been away, thanks so much for the info, it works with the directional gravity and I'm trying to make a custom physics based movement so it works in 360 degrees, so far it kind of works, ish, well the object keeps flipping out if there's more than one point of 'gravity' on the screen, I'll put up a cap later.
> This you can already do. In fact, I'm making a game where you can do exactly that.
That's exactly what I just said to him.
Are we writing the same game? lol
> SpongeBrain: I don't think it would really be feasible to add 360 gravity to the existing platform behavior, the way it works currently is just not compatible at all. David would probably have to rewrite the behavior from scratch.
Yeah, I hinted that that was the case when I said it was probably too difficult or time consuming for the devs, and that it was probably why I never heard anything back.
We can't expect plugins to do all the hard work for us can we.
That custom movement behaviour sounds interesting.
Is there a discussion on these forums about it anywhere?