deadeye's Recent Forum Activity

  • Well, it looks nice. It has good looking graphics and all.

    But it's completely unplayable because you can never escape the flying ball enemy. It's just screen after screen of LOSING.

    LOSING.

    LOSING.

    And the music doesn't really seem suited to a worm having a walk on a nice, sunny day in the meadow.

  • [quote:31njt8sa]Also remember, the more popular your application, the more likely expert crackers will give it a shot.

    This. If you've made a commercial game that's popular enough to be widely pirated, you should consider it an honor. Crackers don't bother with unpopular software.

    And if it gets to the point, you will be making plenty of money from all of the non-pirates who buy it, anyway.

  • The closest thing I can think of is that linkman made a command-line plugin that allows you to open a file by dragging it onto the .exe.

    Perhaps someone could make a plugin that allows for dragging into the app window?

  • Oh hi David

  • I talked with Ashley about it, so maybe she can do something

    Hehe, whoops

  • It says under lesson four how to do slopes.

    There's a friggin' slope right there in the picture in the first post for crying out loud.

    Edit:

    Use v0.98.9

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  • Short answer, yeah, you could.

    But really something like VB might be better suited for the task.

  • So you still haven't taken my Platform School tutorial? Sheesh.

    No, really... it covers this . Yeah, it only shows 45 degree angles, but you can alter it easily to include in-between angles.

    Also there have been some other examples around the forum that use different methods (even in the Platform School thread, I believe), you may be able to find something with a search.

  • Jordan Mechner did, back in the day, and look where that got him!

    Yeah, and look where that got the rest of us:

    http://i48.tinypic.com/2hdz56x.jpg

  • You use an action in the event sheet to load a file at runtime.

  • thanks again, but I'm afraid there's still a problem: because a few wall elements are already below the line right from the very start, the "you win" scenario gets activated immediately. is there a simple way around this ?

    Oh yeah, duh . Well, I'm stupid.

    Well, you could have a "Win" variable, and do something like this:

    + Always
        -> Set "Win" variable to 0
    
    + For each object purpleWall
    + purpleWall.Y < line.Y
        -> Add 1 to "Win" variable
    
    + "Win" variable = 0
       -> You win
    [/code:spndb38e]
    
    Or do it Madster's way.
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deadeye

Member since 11 Nov, 2007

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