Arima's Recent Forum Activity

  • Bug 1 - that's frustrating. Well, I hope they fix it soon.

    Bug 2 - At least for IE, I think it's a construct bug because a blank .capx works in version 67, but not in 68. Firefox 8 apparently hasn't worked since r65 (haven't tested earlier than that, though).

    R68 testing:

    IE9 - works the same as you described, doesn't work until f12 then refreshed.

    FF8 - Got this error when using the 'inspect' feature, but none otherwise:

    Warning: Use of attributes' nodeName attribute is deprecated. Use name instead.

    Source File: localhost/preview.html

    Line: 0

    As for bug number three, I don't even know. Sometimes it works repeatedly, sometimes it doesn't open, sometimes it opens chrome, sometimes it opens firefox. I haven't managed to find any pattern to it.

    Edit: actually, I found another couple of errors in firefox after testing bug 3, jumping between browsers, sometimes leaving multiple browsers open and sometimes not:

    Could not read chrome manifest file 'C:\Program Files\Mozilla Firefox 5\extensions\{972ce4c6-7e08-4474-a285-3208198ce6fd}\chrome.manifest'.

    Warning: XUL box for _moz_generated_content_after element contained an inline #text child, forcing all its children to be wrapped in a block.

    Source File: chrome://browser/content/browser.xul

    Line: 0

  • I updated my graphics card drivers and browsers - regardless, even trying to preview a blank .capx, firefox 8 and IE9 don't display anything other than the frame that surrounds the game. Doesn't matter if webGL is on or off for firefox.

  • Er, whoops - forgot to post the link. http://www.amirai.net/bugs/keyboardcontrolsbug.capx

  • No. Simply scroll up or down a bit, then try again. That's pretty much all that you can do about it.

  • http://www.amirai.net/bugs/keyboardcontrolsbug.capx

    There are 2-3 bugs with this .cap. First, make sure you test with chrome.

    BUG 1 - Keyboard control problem

    Run the .capx, click and hold down the left mouse button, and make sure to drag the mouse a bit afterwards - the bug doesn't happen if you only click without dragging. Then, without releasing the mouse button, press w, a, s or d to move the circle. Most of the time, there's about a half second delay before the ship actually moves.

    Release the mouse and key to 'reset' the bug, as it won't happen again until they're not pressed. Try again, this time moving the ship diagonally. The second key pressed works immediately, as the bug hits the first key pressed after the mouse is clicked and dragged.

    Occasionally the ship continues moving in a direction when a key is not pressed as well. I'm not sure how to reproduce that, though. Just moving around, changing directions quickly and clicking a lot often does it, and the ship only stops if you press the direction its moving in again.

    BUG 2 - Firefox and IE don't display anything

    Switch the preview browser to IE9, run it. Nothing appears in the window. Firefox doesn't display anything either.

    BUG 3 - IE sometimes doesn't open

    Also, after closing the IE window and rerunning the .capx, often IE doesn't open. It might be unrelated, but I also somehow got it to open chrome when IE was selected for the preview browser.

    Might be something quirky with how firefox is in an unconventional location on my computer, though (it was moved from its original install location), resulting in C2 being unable to preview in firefox.

    Vista, 32 bit, Nvidia 9800GT.

  • I like down and jump myself. I think having an action for it would be good so people could customize it, like:

    on jump pressed

    if down pressed

    • jump down through

    ...or something like that.

  • C2 should be able to handle that no problem. I personally would use layouts, as it sounds easier to set up obstacles that way, but I don't think it matters as long as it works - one of those 'there isn't a best way to do it' things.

  • They say etc, so it's probably fine. Why are you asking here, though? It's their contest, so if you want to be sure, you should ask them!

  • This is a thread from the old forum. The file is here: http://69.24.73.172/scirra/forum/download/file.php?id=378&sid=4bda371930eb6e56242b3083ea8e44d6

  • PedroCaparelli

    1) No, C2 is a 2D game engine. A link to the past style is entirely possible, though.

    2) It will be entirely capable of making RPGs when it's a little more complete (needs families and functions, mainly. Well, technically they aren't needed for an RPG, but they make things MUCH easier). It's almost there already.

    Executables that are basically a wrapper for an HTML5 game are already possible, though it's not directly implemented in C2 (have to do it yourself). A native EXE exporter being made at some point is very likely either by Scirra or someone else with the exporter development kit when it is released.

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  • A hardware limitation? How so? That sounds odd, since phones can play more than one sound at a time.

  • Something I think would be very handy are some extra keyboard commands for the event editor. As it is, you can already type your way through the event wizard - with these, I think it would satisfy the people who like to type code, and assist those who like to do the one hand on keyboard, other on mouse method.

    E: New event below

    Shift-E: New event above

    S: New subevent

    C: New condition

    A: New action

    D: Toggle disabled

    G: New group

    F: New comment (not sure which key would be best for it - W?)

    Space - collapse/uncollapse groups

    left arrow - if an action is selected, it selects the nearest condition to the left. If a condition is selected, it selects the event. Right arrow goes in the opposite direction.

    Up/down arrows - goes up and down in the currently selected column.

    Holding shift with up/down selects multiple ACES in that column.

    Holding ctrl up/down moves the ACE in the column.

    Also handy would be the ability to set the keys used in the properties - I for invert is far away from the other keys, for example.

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Arima

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