Please reproduce the problem in a new .capx and post if at all possible as per the bug report guidelines.
I don't see any reason not to just use a Sprite. A small image e.g. 32x32 uses 4kb of memory which is totally negligible. So there doesn't need to be any new feature for this.
Moved to website issues forum.
Writing search engines is hard, and Google already have a pretty good one! You can limit a search to the Scirra site by adding site:scirra.com to the search, e.g.: beginner tutorial site:scirra.com
It's really confusing to report more than one bug per report. You should file separate reports so each can be addressed individually.
Closing as this is by design: if the user imports say three images named player001.png, player002.png and player003.png, the importer creates an object named "player" with 3 animation frames. So it intentionally strips numbers off the end assuming you're using them as frame numbers.
Closing as link does not work. Please use a more reliable file host e.g. dropbox, google drive, onedrive.
Closing as not a bug: your shader incorrectly handles premultiplied alpha - if you change the alpha to 0 you must also set the RGB channels to 0 as well.
Note we don't accept bugs in third-party code anyway.
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Thanks, fixed in next build.
Closing as not a bug.
I can reproduce, but there is nothing we can do about this - the recording is handled entirely by the browser.
You should report the Chrome issue directly to crbug.com and the NW.js issue to https://github.com/nwjs/nw.js/issues.
Thanks, should be fixed in the next build. The popup window gets the mouse release message which is why it gets stuck. The workaround is to fire mouse button release events when the window loses focus, which is what we already do for keyboard input.
Just use Cordova, which is a mature and officially supported way of running mobile apps in a webview.
Member since 21 May, 2007
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