80mB of memory usage? memory usage shouldn't be a problem
also how do you intend to make a big game with 80 mb of usage?
some games need up to 400-500MB per layout to work..
i don't think it's a memory problem it's more of a game design problem and people wanting to do more then can be done.
Well, memory usage is actually one of the most important factors in achieving good performance in mobile next to cpu usage.
I thought it was already obvious when I said "memory usage" that I am not implying to dormant memory considering that devices these days have more than 1GB of RAM.
That means that I am referring to the images that are currently inside, non-destroyed & present in the layout. 80mb is an actual limit of 'active' graphic memory usage to achieve good performance.
Regardless... Regarding what you said about the Total Graphic Memory Usage. I am quite surprised.
400- 500 mB for mobile is too heavy. .... I certainly do not agree that it will work out on higher range of mobile devices...
I actually tested it on low spec devices.
1)It will take too long to load & impractical.
2)If you have a 1GB Ram memory device. It doesn't mean you can use them all for your game. A phone's system already consumes about 40% of memory to run & 5 to 20% for background processes. That means for apps, you only have 40% or less to spare. That is 400mB left or less and that's the common reason why app crashes happen due to lack of memory.
Will it work: Yes, theoretically. No, practically.
But I have only tested this on low spec devices before. Devices Tested:
Samsung Galaxy Win (Android Jellybean): Crash
Samsung Galaxy E7 (Android Kitkat): Very Slow Loading & huge performance impact.
Samsung Galaxy J7 (2016 Model) (Android Marshmallow): Slow Loading & moderate performance impact.
My Recommended Mobile Total Graphic Memory Usage:
Stretched Limit: Less or Equal 250~300. (Honestly, I didn't test this one )
Recommended: Less or Equal 150 to 200.
Your recommendation is more like suitable for PC games in my opinion.
Since every tester have different test results, I won't argue with your opinion. But in my test result, I believe having a 'Total Memory Usage' of 400-500mb can only
work on high spec devices. And that will limit your game's download rate.
BTW. I replaced "memory usage" to "active memory usage" to avoid confusion. That may have triggered you to question what I posted.