Ashley's Recent Forum Activity

  • Ok, so what do I do now? Export iOS and Android separately and run through PhoneGap build individually?

    Yes. It used to do multiple platforms at once, but like I said it made the app files unnecessarily bloated, so it's basically the same but you do them one at a time now.

  • What do you mean by setting the position of the cursor or a touch position? There isn't a feature to move the mouse cursor, and I don't think there's an API to force the user's finger to move But it sounds like you might be after the CanvasToLayerX/Y system expressions.

  • I would suggest translating expressions rather than leaving them in English, possibly with the exception of some system expressions that may be more confusing to translate (at the discretion of the translator - I'm not really familiar with this, but I think some English technical terms have become standard in other languages).

    We've considered adding a setting to display expressions in English instead of translating them so you can have it both ways, so there may as well be a translated version if possible.

  • I don't think it's feasible to either support hundreds of different versions of C3 (depending on when various people's updates have expired) with essential fixes, nor to completely abandon users whose updates have expired (some things will simply have to be fixed, like when a new iOS update breaks something or other). There are other complications like the fact the free edition is kept up-to-date, so if you logged in to an account with expired updates, you'd have to somehow be downgraded to an older version, which is difficult, and breaks compatibility with any projects you were working on in the free edition.

    Paying for a period of updates probably works if the software updates about once every six months. We, on the other hand, have done two updates this week already... and it's only Tuesday.

  • PhoneGap is called Cordova now, except Adobe's build system is still called PhoneGap Build. Choose the Android or iOS export options. You need to do them separately, to ensure only the files that platform needs are included in the app.

  • Using folder based projects is planned for the desktop builds, which we will work on after we come out of beta.

  • I didn't do anything to fix this. Only the things in the changelog were different in r248. Either one of those things was somehow responsible, or it's a sporadic issue that has simply gone away for the time being.

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  • We know translating Construct 3 can be a lot of work, so we'd like to reward our dedicated translators.

    Once a translation reaches 100% for the first time, we'll look at all the contributors who helped with that translation. Depending on the number of contributions you made (number of strings translated), we'd like to offer you:

    500+ contributions: 6 months Construct 3 subscription

    1000+ contributions: 1 year Construct 3 subscription

    2000+ contributions: 2 years Construct 3 subscription

    If you already have a subscription, we'll credit your existing account so your subscription lasts longer before you're charged again.

    Note that rewards will be subject to a quality review. (i.e. if you just fill in translations with junk you will not qualify.) You may also wish to review the translation guidelines and common mistakes to avoid in this thread, as well as using these translation forums to co-ordinate with other translators to ensure your work is high-quality and consistent.

    Existing contributions will still be counted! (However note the translation must reach 100% before rewards will be issued)

    Once the translation reaches 100%, we'll email out to get in touch with contributors. If you think we missed you feel free to email to let us know.

    Thanks for your help translating Construct 3!

    Notes:

    Do not circumvent the contribution counts. Any users making edits solely to increase their contribution count will be banned.

    You can find further translation guidelines here.

  • The issue is marked 'can't reproduce', meaning it doesn't happen on the devices we've tested. There's probably something device-specific about it. As the last comment indicates the next step is to figure out which Cordova version is affected, but since we can't see it happening, that's up to someone who can see the issue. And from the looks of it, nobody's testing that so far, since the bug report has gone quiet. If you want this to progress it would be useful if others who can see the issue can get involved with that bug report and find out any of the necessary information.

  • C3 will build an unsigned release APK and an Xcode project. There's information on signing an unsigned release APK here. You can also use the Cordova CLI to build it manually yourself, which both C2 (in latest betas) and C3 support.

  • As ever, you can make a minimal repro of a problem and file a bug with Google directly. I just checked again and in Chrome, for me, sbperftest's jank meter is locked on 0ms, indicating perfect v-sync. I presume there is something device-specific about any jank issues, and v-sync is implemented in the Chrome browser anyway, so it makes more sense to cut us out of the process and take it up with them.

  • This is what I've been saying all along - making our own native engines won't necessarily solve any of the problems people think it will.

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Ashley

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