Ashley's Recent Forum Activity

  • Update June 21st 2018: we are arranging a review separately so the community review is no longer needed.

    --

    I'm afraid that despite the pt-BR translation reaching 100%, it failed review. There are a large number of poor-quality or nonsensical translations. We suspect many of these were done by machine translation. (Please note the latest translation guidelines ban machine translation and rewards will not be issued for anyone using them.) These translations need to be fixed before we can enable the pt-BR translation in Construct 3. It's possible these poor translations are due to past suspicious activity that resulted in a contributor being banned.

    How to help fix the translation

    I've enabled the "Fuzzy" option for all existing translations. This is essentially an on/off checkbox. The button is labelled "F" to the right of the translation.

    What needs to happen now is:

    • Please go through the translations and read them.
    • If the translation is OK, turn off the "fuzzy" checkbox to indicate it has been checked.
    • If the translation is poor, please improve the translation, and then turn off the "fuzzy" checkbox to indicate it has been fixed.
    • If the translation is poor but you don't know how to fix it, please leave the "fuzzy" checkbox enabled and move on - this will leave it for someone else who might know how to fix it.

    Link removed since community review has been cancelled

    In the end, this means every translation will have been either verified or fixed. Hopefully most of the work is just proofreading which should be quicker than actually translating.

    Please make sure the translations are good quality. In particular, do not use machine translation like Google Translate, since these translations are inappropriate and may be the reason the translation failed review. We will perform another review once all "fuzzy" checkboxes have been toggled off. If the translation fails to pass review again, we will restart this process, and continue doing so until the translation can pass review, but this will considerably delay the translation being enabled by default and the issuing of rewards to contributors. It will be overall fastest to take the time to make sure it is a good quality translation now, rather than trying to rush it.

    Thanks to all contributors for your help with translations or proofreading. We're very keen to ultimately have it enabled, since we have many Brazilian users and we think this will help more of them use Construct 3. Apologies for the delay in enabling the translation and issuing rewards, but we want to make sure the translation is good quality before we publish it for Construct 3.

  • That's weird, r257.2 and r257.3 certainly didn't include any changes to the minifier at all.

  • Well, you repeat the same complex formula 14 times in the events for what appears to only produce a varying Y offset, and it's bottlenecked on that. Those are super inefficient events. You should be able to easily optimise that to do one expensive calculation for the base, then simply offset the other slices vertically.

  • The offer ran for about 8 months but I'm afraid it's no longer available if you purchased C2 after February 21st 2018.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If anyone wants to share a project that they don't think runs fast enough I can profile it and possibly optimise it, at least for the C3 runtime. There might be accidental n^2 inefficiency in the events too (e.g. nested loops), which could be optimised from the events.

  • Which version did you update from? Can you narrow it down to the specific version that the change happened with?

    We haven't changed how the minifier runs for, I don't know, a couple of years now, so I suspect you were either on a really old version, or something else changed.

  • Tom says he's just made some improvements. If you try again now, does it work?

  • Works for me. It's probably something to do with the configuration of Java on the system. Please remember to always include the text of any error messages to help diagnose the issue.

  • Construct 2 and 3 both already export the tag: <preference name="DisallowOverscroll" value="true" />

    I think the problem is some old versions didn't export that tag, and are now able to overscroll. AFAIK, if you republish with the latest Construct version, it will work again since it has that tag.

  • Yes, that's exactly what we addressed in r257.

  • Have you tried the latest beta release? Sounds like the same issue as this thread.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,830,618 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs