Ashley's Recent Forum Activity

  • Closing, please see the bug report requirements.

  • Can't reproduce here, it works fine. This type of issue is usually very old and buggy graphics hardware or drivers, so try installing any system updates or updating your drivers.

  • This bug report is nearly 2 years old and so I assume it is no longer relevant. By now Microsoft should have updated their library. Please file a new issue if you still have trouble.

  • I'm afraid unless you follow the bug report guidelines we can't help, so closing.

  • This is usually caused by buggy graphics drivers, and indeed the last DLL listed in the log is the Intel graphics driver (ig9icd64.dll). I'm afraid there's not much we can do. Try updating your graphics drivers if possible.

  • The report includes a ~150 line custom shader. I'm afraid we cannot help support third-party addons. We will investigate if you can reproduce an issue with an official feature.

  • I don't think we're anywhere near the kind of disaster that you seem to think is befalling us.

    The flip side of making a roadmap is users who get upset if we promise something and then plans change and it's dropped or delayed. Besides, we have talked about our future plans already, such as our plan for further developing the C3 runtime, the new timeline feature that is in the works, and so on. I think that is the right balance.

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    First you blamed us for relying on Apple with software that runs in Safari, then you suggested making a Windows app and leaving macOS users using Safari, which would not actually solve the original problem that you blamed us for. So even if we do what you suggest, you can continue to blame us in the way you previously did. Therefore I think your only intent is to go round blaming us for anything you can. On that basis, I'm closing this thread.

    zumwaltwood - apologies for closing your thread but we are continuing investigation on the bug tracker here: https://github.com/Scirra/Construct-3-bugs/issues/1493

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  • See our latest blog post: we plan to work on the addon SDK for the C3 runtime soon.

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    Nothing wrong with your browser version approach, but like I said above. Stable windows version ( standalone ) first, then a browser version that would cover people using macs, etc.... makes more sense to me.

    So... because of a bug in a browser that isn't supported at all on Windows... you think we should have made a Windows app first?

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    So then do you only blame Apple when Apple break their OS, but blame us when Apple break their browser?

    I suppose you think we should have written native apps for every OS simply to bypass the odd browser bug? Then we can say goodbye to all our customers on Chrome OS, Android, iOS, and Linux, none of which are viable to support with a native/separate codebase. Losing Chrome OS would stymie our appeal in the education market. And then we'd still end up dealing with Apple breaking things in macOS, or Microsoft changing things in Windows (which even affected C2 recently). And then our development would slow down so much with the extra workload that additional projects like the C3 runtime would simply be off the cards.

    Do you think we should have chosen that route? Personally, I am super glad we went with browser-based software, even if it means dealing with browser issues sometimes.

  • I'm afraid it's considerably more complex to implement such a feature in a real commercial piece of software with a whole existing library and framework to integrate with, so providing a basic implementation like this does not really make it any easier. (It also uses jQuery, which we specifically avoid these days.) As with many features, I'd do it if we had unlimited resources, but we have to balance this with hundreds of other requests, bug reports, projects etc., and it doesn't look like the posted feature request has many votes.

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Ashley

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