Ashley's Recent Forum Activity

  • When you click "Install new addon" you should then see a file picker. You should pick the .c3addon file for Greenworks.

    To install an addon from a .c3addon file, first select Menu►View►Addon manager to open the Addon Manager. In this dialog, click Install new addon... and choose the .c3addon file. Construct 3 will prompt to confirm installation of the addon. If you confirm the install, you must restart Construct 3 before the addon is available. In the browser you can just press the Reload button.

    Once it's installed and you've reloaded C3, like all installed plugin, it appears as a separate "Greenworks" plugin. Addons cannot (currently) add actions, conditions or expressions to other addons.

  • Have you tried using "Find all references" on Player?

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  • The Construct engine itself does not store or transmit any personal information. This only becomes a concern if you use plugins that store or transmit personal information, such as a text input and the AJAX plugin to collect the user's name and send it to a server.

  • Nepeo has been actively working on this, but it's a difficult problem.

  • Ashley

    I don't know about everybody else here but speaking for my self I can honestly say that I'm not knowledgeable enough to file an issue about these sorts of things to google.

    They have smart engineers who regularly deal with "my website doesn't work" type bug reports. If you point them in the right direction and clearly explain what the issue is, they can probably figure it out.

    Is it not also in Scirra's interest to help their customers in situations like this even if the fault isn't with Construct?

    We regularly do - I've filed many issues with every major browser vendor - but we have not observed this issue ourselves yet, which means it's best for the affected users to report it. Dealing with a bug often involves a few rounds of back-and-forth "try this... how about this..." If we can't observe it then we're not much use in answering that.

    Besides, it's a useful thing to get familiar with doing. If you have browser-specific issues or you feel that for some reason we're not doing enough about something, you can bypass us and go direct to browser vendors.

    I'd also add graphics driver bugs are absolutely nothing new; they've been regularly cropping up on all platforms for years. We've never added any settings in response. The browser GPU blacklist is the way this has always been dealt with, and this case is nothing new. It's been 28 days, someone should at least try filing an issue.

  • Still repeating myself...

    Have you tried filing an issue with Google like I previously suggested?

  • I can appreciate that, but I am looking for an example of how to implement looping in the new runtime with re-triggering. I have my plugin work well, to the best of my knowledge :), in the old runtime. I would like to make it compatible with the new runtime. If I need to wait, I'll put that task to the side for now.

    I've added a code sample to the manual and added documentation for the relevant classes.

  • Looks like it works reasonably well to me: https://www.dropbox.com/s/yil84zyb3h213xh/emulated-crop-scale.c3p?dl=0

  • Can you not emulate something like that using say 'scale outer' mode and 'set canvas size' when the window size changes?

  • Of course, but the poster specifically asked about the Multiplayer plugin. Typically without any additional context I assume the term "multiplayer" involves networking. There's nothing special about local multiplayer, it's just a different set of events using the same features and no networking.

  • Multiplayer isn't supported in Edge, and the Edge browser powers Construct games on Xbox One, so it's not supported there either.

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Ashley

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