There is only ever 1 layout to be saved. Do you mean 1 layer? Why do you only want to save 1 layer?
This isn't a problem with Construct, it's iOS has buggy iframe sizing. See the tutorial Publishing to the web section on "embedding" for the workaround (scrolling="no" noresize="noresize").
Export a Layout information in .json
Just use the built-in savegame system. That will give you JSON representing the complete state of the game.
The project is mostly a performance test of event loops vs. JavaScript loops. Events have quite a high performance overhead for things like tight loops, so that's probably all you're measuring.
It's a Microsoft bug.
Please only post in English on this forum.
I think it's too early to tell, but if they provide an option to use the Chromium engine with UWP apps, we'll allow Construct games to use that too.
But what I want to know if I am able finish a game and publish on Xbox one using idccn@xbox. Do you have some tutorial post helping with that?
Yes, have a look at the tutorials section: Using Xbox Live in UWP apps
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It's caused by a graphics driver bug. Try updating your drivers.
There is also a possible solution to play sound without user-input
Browsers block this at the API level. It is not possible to work around it using different JavaScript code. Construct already plays audio at the first possible opportunity.
Both Construct 2 and Construct 3 support publishing and integration with Xbox Live.
No, but Construct 3 supports Mac.
Member since 21 May, 2007
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