Ashley's Recent Forum Activity

  • All this is handled by the browser and WebRTC library. It's not directly to do with Construct, so I can't help you I'm afraid. I would guess it either figures out which one performs best and uses that, or alternatively goes through them in order, connecting to the first one that successfully accepts the connection (i.e. only proceeding through the list if a server is down). It might even depend on the browser, and use different strategies on different platforms.

  • Why do you need it? There doesn't seem to be a very elegant way to do it - Instant Games doesn't distinguish between closing the dialog and the dialog failing to show at all due to an error. (In other words, closing the dialog is an error :P )

  • For the record some discussion and details was covered in this (now closed) issue.

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  • Moved to "How do I" forum. Sami424 - I don't think the question involved AJAX.

  • If Android manufacturers ship devices with out-of-date software and updates disabled, I don't think there's much we can do about this. It's the same problem as shipping an old version of Chrome with updates disabled, and then finding that certain websites don't work. Obviously if you want to make sure new content works then the software needs to be up-to-date. If you disable updates then you make newer content broken by default. So it's a terrible decision to make it the default.

    The C3 runtime requires more modern browser features than the C2 runtime, but it should still work if there is a webview available that has been updated any time in the past 2 years. I am mystified as to how even older webviews could have any kind of prevalence on the market...

  • It's telling you what to do to fix that. Is there a reason you haven't updated those apps? Is the message not clear enough?

  • Yes, it covers that.

  • It's very difficult to help without a lot more information. What exactly is the full text of the error you are seeing?

  • Are you using the C2 runtime? There was a bug where the action was accidentally exposed in the C2 runtime, but it is only supported in the C3 runtime. It's fixed in the latest beta.

  • If you are happy to write JavaScript code, you can communicate between local frames and windows using the postMessage() API.

  • That won't work if you minify the export, because the runtime method names will change.

  • Well, thats exactly the kind of thing you should be able to make your own performance measurements of... but for what it's worth, Construct does drawing work for every individual tile, so the total drawing work will always be proportional to the number of tiles. However I think in the C2 runtime, if the tile texture is the same it doesn't need to switch the texture, which is faster. (In the C3 runtime it can render the entire tilemap without switching texture at all, even if every tile is different, hence the large performance improvement.) But either way it's doing drawing work per-tile; in the C2 runtime the amount of work per tile depends on the tile.

    The technologies involved are super complex - few deeply technical questions come down to a simple "yes/no" answer. You shouldn't expect things to be so straightforward, and you shouldn't get upset if you can't reduce complicated topics to such a simple answer.

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Ashley

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