The question can't really be answered because the term "draw call" is very vague. Drawing involves calls through multiple layers of the rendering stack, which could mean any of:
- Number of calls to the SDK Draw() method
- Number of calls to the internal WebGLRenderer
- Number of batch jobs executed in the WebGLRenderer
- Number of actual WebGL calls made
The numbers will be completely different for all four cases. Additionally, at some levels a draw call is extremely cheap (e.g. a redundant call to WebGLRenderer), and others are comparatively expensive (e.g. an actual WebGL call), so "100 draw calls" can involve either almost no work at all, or a relatively large amount of work. So it's not really a useful thing to talk about.
That's why Construct only measures the time spent on all draw calls. It measures all of the above - the entire CPU time spent issuing draw calls.