Ashley's Recent Forum Activity

  • Facebook have advised me the Instant Games bug is now fixed, and I verified it with a quick test. So this should be solved now.

  • See the bug report guidelines. They include advice on how to reduce your project to a minimal example.

  • I'd add that when the translation was originally released, it was reviewed by a professional translator who described it as "good".

  • I'd have thought there would be little CPU performance difference (it's the same JavaScript code after all), and either none or a small improvement on GPU performance (since it can issue frames off the main thread). So I wouldn't expect any huge changes - the main benefit is it runs off the main thread so browser work on the main thread won't jank the game.

    Still it's worth verifying this with performance measurements - and for those, just use the same ones as ever, there's nothing special about performance measurement in worker mode. E.g. measure the FPS, CPU utilisation, GPU utilisation, etc.

  • We do not want to add a second translation of the same language. That will be a lot of wasted effort, is confusing to users, and we can only default to one language when we detect the user is Russian.

    There are currently 29 contributors for Russian on POEditor, and new contributors can still sign up. There are still occasional contributions being made. As I have stated before in this thread, you are welcome to sign up and make improvements, but to prevent edit wars, you should make sure there is a general consensus in the community before making any significant changes. I cannot be involved in this, because I don't speak Russian at all so I can't make any decisions on which translations are preferable. However there are various ways to agree consensus - for example you could run a poll to agree a change in terminology, and use the results to justify a change, even if some people disagree with it.

    I'd add that we have not assigned any official translators, so Scirra is not officially vouching for any one person. If anyone claims that Scirra favours their translations, they are wrong, and you should ignore those claims. No individual or group of individuals has sole control or responsibility for the translation, it is a community project. If necessary you should overrule any such people if there is broad consensus for a change - but you should make sure there is a good process for that so it doesn't descend in to chaos.

  • No, it says to put them the other way round. You entered the client ID as the application ID and the application ID as the client ID.

  • In that case, you've entered the correct client ID, like the tutorial says. You still have not entered the application ID though.

  • It looks like the tutorial is correct, but you pasted the values in to the wrong properties.

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  • It looks like in the first properties you swapped the Client ID and application ID. In the second properties you got the right Client ID but missed out the application ID.

  • FYI false positives in antivirus software should be reported to the antivirus company, not the makers of the software identified as a false positive. There's pretty much nothing you can do about a false positive unless you're the AV company.

  • I think Facebook have been pretty negligent here: it's a serious bug which they've left unfixed for months. It seems we have no choice but to hack our way around it, which I've done for the next beta release.

  • I know that the safe integer size in Javascript is 2^31-1, or 2147483647, although Construct 3 Runtime uses now WebAssembly instead of Javascript.

    Actually it's 2^53-1, which is 9007199254740991. This is the integer precision of double precision floats that JavaScript uses for numbers. The runtime does not use WebAssembly for the core runtime, it's still JavaScript.

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Ashley

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