Ashley's Recent Forum Activity

  • If worker mode is not supported, it's automatically switched off, and the game continues to run normally.

  • Well, full screen mode does not work with worker mode on, if I disable it, full screen works. Same device, soobviously it has something to do with worker mode.

    I just tried it and fullscreen mode works just fine with worker mode on.

    As for device performance, in over 6 months of having it enabled by default and used by thousands of people, I've not heard any such issues. It seems like only you or your specific device may be affected. As noted the only way to make progress on that would be to file an issue at crbug.com, since it would be related to the Chrome browser engine.

  • I've never seen any such performance issues. In my testing worker mode has always been at least as fast as DOM mode. In some cases it's much faster, especially if it has to do significant main thread work, as described in the blog post. It's also been the default for over 6 months now and I've never heard of any other such complaints specific to worker mode, so as far as I can tell all the evidence is it works fine for the vast majority of users.

    If you have serious performance issues I'd advise filing an issue at crbug.com with details about the device so Google can look in to it. I can't think of any reason at all there would be any serious performance reduction in worker mode. As the blog post describes, it should be better and smoother, since there is less chance the browser can interrupt it.

    Fullscreen mode only working on HTTPS is nothing to do with worker mode. Many browser features require secure hosting now, including fullscreen mode, regardless of worker mode.

  • The project works fine for me after exporting it. I would guess it got corrupted on upload, or the server is misconfigured and is corrupting it. Maybe it's a text encoding issue, since there is non-English text in the project.

  • .ogg is not supported in Safari or iOS, so your audio will still be broken there. I'm afraid, as I keep saying, WebM Opus is the only format that has been tested and verified works on every platform.

  • Use developer mode. Then you can just fix the problem, reload and carry on.

    If you're not using developer mode, you'll just have to clear the browser data, which will clear the broken addon and all your other browser data. That can be quite inconvenient, which is why developer mode exists.

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  • The question doesn't seem to make sense. Instance sub-classing applies to instances. It doesn't apply to object types or families.

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  • The .ogg format still won't work on every platform. (IIRC it doesn't play in Safari and so won't work on iOs either.) You have to use WebM Opus for audio to work on every platform.

  • It looks like either the project has invalid JavaScript code or it's been corrupted. It's hard to tell from just this information - it would help if you can share the project file.

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    Please contact supportyqn@construct.net for questions about payments - we can't help with these on the forum since it necessarily involves sensitive information.

  • As the linked manual page states, you must use WebM Opus audio (.webm). It's the only format that reliably plays on all platforms. If you use any other formats, audio might not work in certain cases.

    The Import Audio dialog can encode WebM Opus for you, if you import WAV files.

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Ashley

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