Ashley's Recent Forum Activity

  • Classic script mode is already deprecated. We announced the changes in November so there's already been several months for addon developers to respond and update their addons accordingly. Consequently I was planning to remove the option shortly after the next stable release.

  • Construct uses 0.5 as the pressed threshold. So testing button > 0.5 with 'Trigger once' is equivalent to what Construct does for detecting a button press.

    I don't think 0 is a sensible threshold as noise in the reading may produce small nonzero values. I thought 0.5 made sense as being the half-way point. You can try and hack damaged controllers to work, but if it's so damaged the button doesn't read anything at all, you can't fix that in software... so there's a limit to what you can do about this.

  • For the record, it's a bug in Chrome.

  • That option is deprecated and will soon be removed. If you're using it, you need to contact the addon developer for an update. The only reason the option exists is to buy you a little more time to get the addon update before the option is removed.

  • It's a documented method, but not all addons support meshes. The method is only valid for objects that support meshes.

  • The error is telling you the object does not support that method, so you can't use it.

    Do not change the internal details of the engine. You will just cause crashes and maintenance problems. Our SDK documentation also explicitly states we won't support you if you do that.

  • Assuming your server really is up and running, connecting to it from Construct will count as a cross-domain request, which needs some extra configuration. It's covered in the AJAX manual entry under Making AJAX requests cross-domain or in preview.

  • The language problems don't matter - Construct will just switch to a fallback string.

    The real problem is at the end:

    Exception opening: Error: missing action id 'load-json'

    This means the project is using an action that is missing in one of the addons it uses. As I said all official Construct content is fully backwards compatible, so I think my guess was right: you're using a third-party addon, and they either released an update that broke your project, or you installed the wrong version of the addon that does not have that action yet.

  • If Construct gives you a .zip file, you did not build an APK. You must have chosen a different option, like a Cordova project (which is for building an app yourself). If you rename that .zip to .apk, it's not an Android app and so it will be invalid. Make sure you choose to build an APK when exporting. You will then be able to download a file already named .apk.

    See the tutorial Building Android apps (APKs) in Construct 3 for more help.

  • Construct projects should be backwards compatible all the way back to Construct 2 projects made in 2011. Even those should still successfully open in Construct 3.

    If a project fails to open, press F12 and check for a more detailed error message in the browser console. Usually the problem is something like a broken third-party addon, or a version mismatch with a third-party addon. You might have to try to hunt down the specific versions of any third-party addons you were using in 2018, in case later updates to those addons broke your projects.

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  • The provided link just returns a page not found error here.

    Usually the problem is that you either didn't upload all the files, or the server configuration is wrong. Press F12 (or Cmd+Shift+I in Safari, IIRC) and check the browser console for any error messages.

  • This is exactly the problem described in my blog post The surprising difficulty of resizing images on spritesheets. Change the project downscaling quality property to "High" and it should fix it. However it will increase the memory usage of the game.

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Ashley

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