Ashley's Recent Forum Activity

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  • I call spambot for irrelevant postings.

  • How hard/time-consuming would it be to get Construct to support native 3D Rotation/Transformations now that we having a working Z axis and accompanying Z buffer?

    It's probably not practically possible until 2.0.

  • The 2.0 SDK should be compatible with a number of compilers. The 1.0 SDK can, in theory, work with other compilers, but they have to implement member function pointers with a compatible binary format, and support ATL.

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  • <img src="http://www.abikestore.com/Merchant2/graphics/00000002/mtb_gmc-topkick.jpg">

  • I think it might be better if the sine behavior has a 'value only' mode, where it simply stores the value of the current oscillation. Then you could do 'always - set <anything> to self[sine].value' or something like that. Skew, private variables, meshes, can do anything that way.

  • It's not a DEP issue, the plugin was configured incorrectly. It should be fixed in the next build.

  • It might be badly installed to the case, a loose screw could make it buzz. Maybe tightening everything up would fix it. Did you install it yourself?

    If the wattage is sufficient don't be fooled in to thinking higher wattage equals more quality - you should get the lowest wattage that covers your computer, then find a good model. Once I bought an el cheapo PSU and it exploded after six months. 500W should be more than enough for most desktops if you actually calculate the peak power consumption.

  • just tried it with 3d enabled, but now the shadow is passing threw the hills.

    If you don't want something to be obscured by 3D objects, put it on another layering with '3D layering' off.

    [quote:2l59c07o]Is there a way to disable z depth sizing, and still keep z height?

    No, the runtime is using a real 3D engine with perspective, and since something closer to you is bigger, that's what happens. Besides, I don't think it makes much sense to have 3D if it doesn't do that... isometric isn't real 3D, so you'd use other layering methods for that.

  • Event based programming is completely different to scripting. To give you a feel for it, try one of the tutorials.

  • I've no idea what this code is meant to be doing, but some quick observations:

    • Don't use C++ terminology in events (avoid referring to pointers or other programming terms unless they are truly appropriate)
    • %o (letter 'o') in action text is your object icon, not the first parameter - the first parameter is %0 (number zero)
    • GetObjectParam, GetLayerParam and many other functions in the SDK are allowed to return NULL eg. if the user types the name of a layer that doesn't exist - always check for NULL pointers
    • Why does your 'create object' action define an object type parameter as PARAM_VALUE?

    Anyways, there's nothing in this snippet that tells me why it wouldn't work. If you debug the call to pRuntime->CreateObject, what are the values of the parameters?

  • That's cool, but you didn't enable 3D layering for that layer, so the hills glitch in certain places. Then when I enable 3D layering, the hills are so high the chopper disappears inside them!

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Ashley

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