Get to Z Choppa (.99.2)

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  • A small example of the new z depth, and mesh features.

    http://dl.getdropbox.com/u/666516/choppa.zip

    Screenshot:

    <img src="http://i43.tinypic.com/29sgsz.jpg">

  • Wow that's pretty cool, I didn't realise the mesh feature addition was quite like that :O

    It's a little weird how the shadow doesn't shrink or get bigger based on the mesh height/depth... I guess it doesn't automatically compensate for that. I wonder how you could do it though? Would be rather tricky I would imagine.

    Nicely done though for a simple tech demo.

    ~Sol

  • That's cool, but you didn't enable 3D layering for that layer, so the hills glitch in certain places. Then when I enable 3D layering, the hills are so high the chopper disappears inside them!

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  • Yeah my bad, I went all Zorro with the editor.

    I'm still spinning from the possibilities with meshes. Geez its now possible to get some really great terrain maps, and I mean maps rivaling even Terragen.

    Edit, just tried it with 3d enabled, but now the shadow is passing threw the hills.

    I can probably work around this using a sprite as a dropshadow, but that brings up another issue.

    Is there a way to disable z depth sizing, and still keep z height?

    Actually I can think of a few reasons to have that as a feature. Z depth picking for say an isometric type game for example.

  • just tried it with 3d enabled, but now the shadow is passing threw the hills.

    If you don't want something to be obscured by 3D objects, put it on another layering with '3D layering' off.

    [quote:2l59c07o]Is there a way to disable z depth sizing, and still keep z height?

    No, the runtime is using a real 3D engine with perspective, and since something closer to you is bigger, that's what happens. Besides, I don't think it makes much sense to have 3D if it doesn't do that... isometric isn't real 3D, so you'd use other layering methods for that.

  • Gotcha, still it might be nice to have some sort of numbering system for z order, but thats another thread all together.

    Any way here's another mesh, to make up for that one.

    http://dl.getdropbox.com/u/666516/test.mesh

    Screenshot?

    <img src="http://dl.getdropbox.com/u/666516/mr_burns.gif">

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