Ashley's Recent Forum Activity

  • You can try, but there's no guarantee the patch will be merged in to the main source - if it's an obscure feature then the core plugins and behaviors probably should be kept at just a basic set of features (otherwise they end up incredibly complicated). It's best to first plan out what you want to do, then get in touch with the original plugin developer (if they're still around) and agree it with them. In the case of ignoring input by default... it's a single action in a start of layout event, it's hard to see a strong case why that's so necessary...

  • Mary Jane submitted this one by email:

    <img src="http://i54.tinypic.com/2qa74g6.jpg">

  • In between sounds about right. But up to you.

  • Nice one, congrats

  • A popular programming website, http://www.stackoverflow.com, are running a project where open source projects can put up adverts to try and get developers for free.

    This isn't generally advertising Construct - it's a programmer's website, so the aim would be to get coders interested in developing for Construct (eg. plugins, behaviors, submitting IDE/runtime patches and the like), as they say in the linked post (emphasis theirs):

    [quote:3dizpine]It must be an advertisement soliciting the participation and contribution of programmers writing actual source code.

    Their requirements (from the thread) are:

    • The image that you create must be 220px by 220px
    • Can be hosted anywhere (tinypic, twitpic, your blog); we will mirror the image locally when we serve it.
    • Must be GIF or PNG
    • No animated GIFs
    • Absolute limit on file size of 150kb

    See the thread for more details and other examples. I'm not much of an artist so I thought I'd ask the community, we can vote on the best one, and submit it for some coder publicity

    Please don't submit directly to the linked thread - post your ads below and we'll vote on the final submission to StackOverflow!

  • There will always be present known bugs, the difficulty is in choosing when to push new builds out through the autoupdater. The important thing is not to break existing .caps - if bugs which have always existed are still there, that's not as bad as breaking everyone's files when they upgrade to a supposedly "stable" release. So in that regard, I'm pretty happy this is a stable build. I think I'll wait a day or two just to be sure, then put it out through the autoupdate system.

  • I'm aware of the layer zoom/offset mixup, but I want to mark this stable anyway so the memory leak fix in 0.99.92 and other fixes propagate out. Thoughts?

  • This happens because all instances of Construct try to write to the same Temp.exe file.

    I've fixed it for the next build, you can run multiple previews, even from the same instance of the IDE. They go to Temp.exe, Temp2.exe, Temp3.exe...

  • Download Construct 0.99.94 (unstable)

    This is an

    unstable build. You can help Construct's development by downloading it, trying it out, testing and reporting bugs. If you have projects you want to work on without possible bugs getting in the way, stick to stable builds.

    Link to previous build (0.99.93) changelog

    A few minor fixes; hopefully a candidate for a new stable release.

    Changelog

    Layout editor

    • [FIX] Ctrl+X (cut) didn't delete selection (Ashley)

    Text object

    • [FIX] Wrong font showing at runtime (R0J0Hound)
    • [FIX] The Runtime Properties -> Text Rendering option works now. Before Text would render the same no matter the selection (R0J0Hound)
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  • Sorry, going to shoot down your post there KrushBrother:

    Is that the real nifflas?

    I think so, the account was signed up in 2007 before anyone would have any interest in spoofing.

    If it is, then I'm disappointed.

    I imagined him to be someone who would relish the challenge of overcoming the niggly bits of Construct that still need to be sorted out.

    You're sounding a little passive-aggressive there, plus that doesn't really make sense: Construct (and software in general, really) shouldn't have "niggly bits" to overcome. Things like an inconsistent number base simply slow people down and catch people out when they're not expecting it. It should definitely be uniformly the same across the entire program, so it's always predictable (you don't have to think about it - you just know what it is). And since 0-based makes more mathematical sense than 1-based, that's the way to go, IMO.

    Construct is so powerful in so many ways I doubt the real nifflas would turn his nose up at it

    Construct has real and serious shortcomings for professional game developers that I acknowledge and am keen to rectify in Construct 2.

    Also re: Davioware:

    Construct is mostly 0 based actually. Only a few things are 1 based. It's not that bad.

    There's enough of a mix that people are regularly thrown off. Changing it in Construct 0.x would break a lot of existing apps - it's something that pretty much has to wait until Construct 2.

  • I'd say 0-based.

    Yeah, I agree with you actually. I think Construct 2 will be all zero based, universally. For example pretty much any time you use random() you end up with some +1 or -1 fudging, since it's zero based - and the same thing happens if you loop to create a grid of objects - for that, zero based loops is much more convenient. There's a minor issue that beginners might get caught out by zero indexing, but they need to learn that anyway since it's how computers and math work.

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Ashley

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