Ashley's Recent Forum Activity

  • Just wanna say - probably best to stick to the same typefaces and logos as used by the site for all this stuff. Otherwise there will be no concept of brand or recognisability of the Scirra logo or name. That's why other companies consistently use the same typeface and graphics across all their stuff too. You don't see 'Microsoft' written in Times New Roman anywhere on Microsoft branding

  • Ah yes, there you go, a licence explicitly saying you can do it. That's OK too

  • Short answer: no.

    Long answer: http://gamedev.stackexchange.com/questi ... elop-a-mmo

  • If they told you it's OK and they want you to, then it's probably fine (that's what a submission form on a community site is saying implicitly: that you want to have it distributed on the site). If they then ask you to take it down, take it down. I can't see any problems arising that way for a small site.

  • I guess the question is can i put a game onto my website without the knowledge of the person who created the game?

    I'm not a lawyer, but I think the answer is "no". You're copying their work to your server and distributing it without their permission. If not legally, then morally it also feels wrong, because you're indirectly benefiting from publishing other people's work without their knowledge, which even if you're not making money from adverts, is in a way promoting your own website. The only exception is if the software is explicitly shareware (i.e. it actually says "please send this demo to all your friends!"), but you'll find most software and games, even if free, doesn't say that.

    Alternatives:

    • Require the author submit their work, like other community sites do
    • Simply link to an existing place online (e.g. the author's website) where the user can go to find the game.
    • In each and every case, contact the author and obtain permission.

    Distributing other people's work yourself is a step too far though, IMO.

  • That's fine, it would be great to have translations of this tutorial.

  • Why not post a .cap?

  • Have you tried using the search box? Just hitting a few of the letters of the object name you're after should filter down the list pretty quickly and make it easy to find what you're looking for.

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  • This is done now. I've also updated a bunch of stickies with new information. Let me know if there's any other changes you think should happen.

  • If you've gone to the trouble of creating an addon, do yourself a favour and make a nice, informative post for it

    • If it's an effect, posting a screenshot of what it does will help people decide if they want to download it.
    • If it's a plugin or behavior, you should start a wiki page to document it, and link to it.
    • Don't forget a clear description of what it is and what it does!
  • This forum lists addons available to Construct: plugins (objects), behaviors (e.g. movements), and pixel shader effects.

    Adding a plugin or behavior

    Plugins and behaviors are stored in two .csx files: one for the editor, and one for runtime. First close all instances of Construct, then copy the files to the Construct install directory under the Plugins folder and Plugins\Runtime folder respectively. When you restart Construct the new plugin or behavior should be available.

    Adding an effect

    The process is the same as above, but you will be copying a .fx file to the Effects directory.

  • OK, I'll go ahead and do this reorg tomorrow, so long as there are no new complaints.

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Ashley

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