Ashley's Recent Forum Activity

  • What are you trying to do? If you're trying to connect two objects with a line, the Line object is the way to go, since all you have to do is update its start and end position. If you want to draw a picture consisting of many lines, you probably want to use the Canvas object, which is better suited to procedural drawing.

  • Download Construct 0.99.96 (unstable)

    Link to previous build (0.99.95) changelog

    Here are some more fixes, hopefully we can make this another stable and move relatively straightforwardly to some release candidates soon

    Update 26th October: Marked stable.

    Changelog

    Editor

    • [CHANGE] Cleartype enabled for as many places as I can find in the editor. Also changed the font in many places from Arial to Segoe UI. (Ashley)

    Animation Bar

    • [FIX] Launch Explorer no longer crashes when you have an action point

    Runtime

    • [FIX] Fixed slowdown when using per pixel collisions. (R0J0hound)
    • [FIX] Fixed crashes when using families with private variables. (R0J0hound)

    3d Object

    • [ADD] Can now change the z position at runtime (Davo)

    Event Wizard

    • [FIX] Crash that occured if you obtained an expression from an object before typing anything into the expression editor. (Davo)
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  • Moved to Your Creations

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  • I've always thought this would be much less useful than people think. Consider typing "On collision between SpriteA and SpriteB". If you typo'd and wrote "On collisiion between SpriteA and SpriteB" Construct wouldn't be able to recognise the condition and would point to it as an error. And it'd take so long to type out you probably could have picked it out from the menu by then, if you're experienced. Plus the text format could never be as clear as the event sheet: to prevent ambiguities in which part of a condition or action are parameters, you'd have to differentiate it somehow. So instead of "Sprite value 'X' less than 5" you'd have to type something like "Sprite: value param('x') param('less than') param(5)" which has already destroyed the readability.

    Are you sure it would make it quicker and easier considering that? I think an experienced user can click through the menus very quickly so typing out a long event could actually take a lot longer IMO, especially if you make some typos.

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  • Welcome back

  • Construct's functions probably won't help with this - why not get libpng or something like that and do it yourself?

  • It depends entirely on the .cap you have. Some features are faster than others but everything rendered is hardware-accelerated. I don't know what your XNA game does but presumably it's not the rendering that's slowing it down. Maybe Arima is right.

  • That's a huge amount of complexity you're proposing, without suggesting how it would work or why it would be useful and worth the developer's time. Perhaps you should flesh out your ideas in some more detail.

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Ashley

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