Ashley's Recent Forum Activity

  • Ha, fun game :)

  • Yeah, our strategy with C2 is to not develop anything until it's necessary. We don't have much in the way of resources so to save time we don't spend time writing anything unless we're certain it will be used.

    So, give me a shout if you have a behavior you want to use it for, and I'll write in support - otherwise it's better for us to be working on other things!

  • You're lucky, r61 went up today and it's got set vector X/Y in platform which should do the trick :)

  • We're back! We had a really nice break and took the opportunity to relax and get away from things for a bit, and now we're ready to get right back in to things. r61 is up now as well!

    I've done my best to get through all the emails and forum posts that happened over the past week. I should have responded to them all by now. If you think there's something I should have looked at which I haven't, feel free to PM or email me about it.

  • updated: Still crashing and receiving the same error message after selecting all and applying visible.

    You might need to do it twice, there's a bug in the properties bar when objects have different values for the property and it blanks out.

  • Somehow, this line has made it in to the project XML for the sprite "gold" object's "initial visibility" property:

    initial-visibility>undefined</initial-visibility>

    That should say one of the two options: "Visible" or "Invisible". I have no idea how it could end up with "undefined", it's not an option in the list! Any ideas what you were doing that led to this happening, in particular with that property?

    You can work around it by selecting all "gold" objects and selecting "visible" for the "initial visiblity" property again. Then it fixes it (it's no longer "undefined").

  • delgado, you have not uploaded the entire project. Please save as a single file (.capx) and upload that. I can't open the file you've uploaded, it's only one file from a folder project.

  • Thanks, fixed for next build!

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  • Thanks for the report - the "object has no animations" bug has been fixed for the next build.

    The fact deleting the last instance of an object in the layout does not delete the object type is by design. You are allowed to have a sprite object with no instances in any layout, for example. To properly delete an entire object type, you must do so via the object bar or project bar.

    The issue with the delete key in the object bar was a window focus issue. IIRC, I did it because it was convenient in some cases... but I've put it back for the next build so the delete key prompts like the project bar does.

  • What do you mean by 'crash'? You need to be specific. And which browser are you using? It appears Chrome sometimes freezes in one of your examples, but that is a problem with Chrome, not Construct 2. I would suggest you do not play too many sounds at once. Browsers currently do not have great audio support so you should not push them too hard or they might crash. There's nothing we can do about the browsers themselves.

  • Is it important to have more than 6 digits of precision? I would have thought 6 is fine.

  • Works here too - closing as a one-off.

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Ashley

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