Yeah, have you seen the Touch.X and Touch.Y expressions?
Touch.Y doesn't work properly in r61, but it's fixed in r62.
We don't have an upgrade system yet, but we hope to add one soon. It would just be a pay-the-difference system (it wouldn't cost any more to go via upgrade to business).
WebGL is part of the HTML5 standard and does not use any browser plugins. However, IE doesn't support it.
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I'm sure it's possible, but given it's a big project and C2 hasn't been around all that long, I'm not sure anyone's made one yet.
Here's a TechCrunch story on it - has a nice overview of the new features in case you haven't been following. (They don't list a faster canvas, but it's definitely part of it!)
http://techcrunch.com/2011/10/12/apples-ios-5-update-now-available-for-iphone-ipad-and-ipod-touch/
It works in Chrome and I don't have an iPhone to hand - have you tried enabling the debug console in the Safari browser and checking for any error messages? Instructions here.
Oops, I see the bug. Fixed for next build, thanks!
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Which variables aren't you seeing exactly and where are they declared? Are any of them local variables?
Can you provide your .capx? (See how to report bugs.)
Remember 'local variables' are not available outside their 'scope' (events outside their subevent). If you need a variable to be accessible to the whole game, use a global variable.
Hi all,
iOS 5 is out today. If you have an iPhone or iPad, try it out! It's supposedly got a much faster HTML5 canvas - so your Construct 2 games should zip along nicely on iPhones and iPads now.
If you've got an iDevice give it a shot and let us know how it works! You might also find this article useful: Making an iOS web app with Construct 2.
Member since 21 May, 2007 Last online 21 Oct, 2026
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