Ashley's Recent Forum Activity

  • Construct 2 is a 2D game engine, it's really the wrong tool for making 3D games. You might come up with some cool experiments but I don't think you'll get as far as a full game.

  • Try the 'resize' tool on the toolbar at the top?

  • How does an area of transparency look bad?

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  • The Box2D engine that powers physics doesn't support setting some object properties on-the-fly, like density, friction, elasticity, immovable and some others.

    To get around this the physics engine resets the physics object when you set these properties, effectively replacing it with a new object. That causes it to lose its velocity, though. It's possible to work around it, if the replaced body gets the same velocity as it used to - I'll see if I can fix this for the next build.

  • The moving angle is calculated as the angle between the position of the object last tick, and the position of the object now. So if the object is not moving, the positions are the same. So what is the angle between two identical points? It just returns 0 in that case.

    You could work around it by storing the angle of motion in an instance variable - if you only set it in an event when the speed is not 0, then you have a variable which is the "last moving angle" which sounds like what you want.

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  • How about sharing your .capx file?

    Music doesn't stop when you change layout - you have to use the Stop action to make it stop when changing layout.

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    Facebook credits and Chrome Web Store payments should allow for monetization - we need to better support them though. Both can also do in-app payments which is a new and interesting area.

    There are lots of ways to monetize Flash games at the moment - I'd expect to see these gradually shifting towards HTML5 in future as Flash seems to be on the way out.

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  • Pode, isn't that done by passing it through AppMobi? If so, you could try using an exported C2 project with AppMobi.

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Ashley

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