Ashley's Recent Forum Activity

  • septeven, that won't work, it's only for modifying the DOM via jQuery and Construct 2 objects aren't in the DOM.

    Use runtime.DestroyInstance(inst).

  • Oh right - well, I'll move this out the Bugs forum then to C2 general, since posting in the Bugs forum implies there's a problem in C2 that needs to be fixed.

  • chrisbrobs - jQuery isn't used much in the runtime, it's just used for the odd utility function, so jQ.Mobi doesn't look relevant to us.

  • I don't think it would cut the filesize much - the main size of the project is in the object images, and object types in Construct 2 work by being global to the project (not associated with any particular layout), so if you cut out a layout you only save a few kb of javascript data.

  • AXavierB I don't think so, there are some pretty deep design flaws in Classic, we started Construct 2 from scratch to fix them. Construct 2 is designed to supersede Classic completely eventually, so I would recommend moving up to C2 if at all possible.

  • You do not have permission to view this post

  • We won't fix bugs in WINE. We're far too busy as it is, and it's not our fault anyway, it's WINE's, you should report it to them.

    It looks like that error message is from the HTTP server Construct 2 uses to preview games. Switching it to 'File' preview mode might fix that, but then you'll have other problems to do with file:// security limitations.

  • r75 might be a little faster on iOS because of an optimisation I added. Can anyone let me know if they see their iOS framerates change?

  • Zoom can be accessed by Ctrl+Mousewheel or the View ribbon tab. Where else do you think we should add the option?

  • profMobi - not sure what you mean because Construct 2 games are built completely with the <canvas> tag. I was referring to the fact all DirectCanvas calls have to be made in a separate javascript context and communicated with using strings and eval(). This is a big spanner in the works for our engine since we have render code spread out over a bunch of plugins (including third party ones we don't control) that looks like it all needs changing. Further, Image objects can't be stringified so we'd have to hack all our loader code, and the Images are needed in both contexts so it might end up doubling memory usage which is especially bad for low-memory devices like phones. Finally, stringify and eval() smells kinda hacky! eval() is gonna do javascript syntax parsing on every call which makes it slower than it could be.

    I'm kind of exasperated because we'd love to use it and get the performance gains, but the whole second-context thing makes it a nightmare, and we're working round the clock as it is. Why don't you guys just design it all to work from one context?!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks, fixed in next build.

  • I did change some of the code relating to hotspots for this release, it sounded like the kind of thing that might have gone wrong. Keep an eye out and let me know if anything else hiccups.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,830,650 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs