Ashley's Recent Forum Activity

  • Performance depends pretty much solely on whether the browser is hardware-accelerating the rendering. Old graphics cards might not be supported so you should say what the graphics card is on your different test machines. It's not a graphically intense game so I'd expect anything with a modern graphics card to get a solid 60fps. Also you should make sure you have the latest graphics card drivers since out of date drivers can cause slowness as well.

    Also, do you have WebGL enabled? Where supported that can improve speed by 2-3x. You need to use the 'renderer' system expression to show which one is in use because WebGL may still not be supported and fall back to canvas 2d.

    I get a solid 60 fps on Firefox 9, Chrome 16 and IE9 with latest drivers and a Radeon HD 6570.

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  • I followed your steps as closely as I could and it worked fine for me. Can you provide your .capx file and detailed steps of exactly what you click in what order?

  • I'm not sure I understand. Isn't this just because one event runs every 3.8 seconds and the other event runs every 4 seconds? So you get a .2 second gap added on every 4 seconds.

  • AJAX requests cross-domain are blocked by default. However, you can set up your server to accept cross-domain requests. See AJAX in the manual for the details.

  • Containers should be back eventually, but we have a long todo list!

  • We're going to make sure the deal lasts until the end of the 19th for all time zones. In some countries this might be a few hours in to the 20th.

  • You can fake it for fullscreen backgrounds:

    http://dl.dropbox.com/u/15217362/scrollingbackground.capx

    Does that do what you need?

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  • CC was worked on in the spare time of volunteers for 4 years, most of us on full-time university courses during that working on Classic on the side. It's hardly comparable to full-time development by a company. Also, we're now a 2-man company already working round the clock, there literally are not enough hours in the day for us to go back to working on Classic, especially when there's no financial benefit to us doing so. In fact, since Classic is so difficult and time consuming to work with, diverting resources away from the profit-making C2 could actually sink us completely at this time, so it's genuinely off the cards. On the other hand it is open source and there are some other developers working on it - r2 is in the works and should be out soon with some minor fixes by other devs.

    Again, these problems probably can't ever be fully resolved for technical reasons - Classic really is beyond repair - the bug fix is Construct 2. So yes, it would be super hard work, and certainly too much work for official Scirra devs. We're still supporting the work involved in building and distributing new releases so we are helping to keep it going, but that's as far as it is possible for us to practically help with Classic at the moment.

    Finally, I'm afraid to have to put it like this, but I don't think we're obliged to spend long unpaid hours working on some software you got for free, especially when we have already fixed all the issues and called it Construct 2.

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  • Zetar - it seemed to work fine. I guess submitting by r74 isn't working. I'm going to have to reject all the other submissions that aren't working, sorry - if your game gets rejected please try re-submitting with r75 and it should work!

    Alerting people whos games I've had to reject:

    —

    Sheogorath

    gmx0

    uizex1

    Please resubmit with r75 and it should work!

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Ashley

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