Ashley's Recent Forum Activity

  • I'm afraid we can't give ETAs on any features!

  • It's nothing against the Function object itself, it's just we won't add any old plugin to the Arcade unless we've done a security review, and then it is complicated to keep them up to date with the latest versions and so on. We don't have time for that right now, but we hope to be adding an automated third party plugin system soon to fix that.

  • Thanks for the feedback bhavanvaishnav, always interesting to hear from new users!

    Kyatric has posted a most excellent summary of how to handle individual picking. We're aware it can be a bit tricky sometimes so if you have any ideas on new features to simplify this we'd be happy to listen, but it should at least be possible (if cumbersome) to do everything with subevents and the advanced picking tools at the moment like Kyatric showed.

    We have a very big todo list with lots of things still to add to C2, so we hope its power and the polish you can add to games will continue to increase with time!

  • We have a big todo list for C2, we're hoping to add things like the image editor tools soon.

  • Pode is right, changing the WebGL setting will have no effect on iOS, because it doesn't support WebGL at all! It will always use the same canvas2d renderer. Use the 'renderer' system expression to show which renderer is in use.

    See Delta-time and framerate independence to make sure your game runs at the same speed regardless of the framerate.

    See Performance Tips for general advice on getting the best performance.

  • Have you read both tutorials on LAN previewing?

    Are you sure you got the right IP? If there are 4 to choose from, it might be a different one.

    It's difficult to know how else to help: everyone has their network set up differently, and it depends on how your particular network works. If there's someone else who runs your network, maybe ask them.

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  • Yeah, that wouldn't work in Chrome, or in AppMobi or PhoneGap.

  • It's very difficult to add anything else to the audio object, because support is so patchy that half the features wouldn't work half the time. More info in this post I just made.

    You have to work around it yourself with events for now. If delay before playing is a problem, try preloading your sounds at the start of the layout or on the menu screen.

  • It's another thing on our todo list, I didn't think it was such a big deal since you can use groups. But it's on the todo list anyway.

  • smitchell the Audio object actually now uses 4 different audio APIs under the hood because audio support is very patchy and we have to use different engines on different platforms. I think only one of them supports getting the time like that. So it would not be well supported at all. Whenever we add features that aren't supported everywhere people come back and report the fact they don't work as bugs when it's just not supported on the platform they happen to be using. So I would prefer not to add it. Audio support is very rough in HTML5 and unfortunately the current state of the audio object is about as far as it will stretch without almost everything being broken somewhere.

    You can work around it by measuring the time since you played the sound yourself.

  • The sampling mode only affects WebGL, which is not supported in IE9, so it's impossible it has any effect on IE! It must be random, or dependent on something else, and you've accidentally spotted a pattern.

    It's hard to know why IE9 is laggy - if your game is particularly intense in graphics, IE9's renderer is much slower than Chrome and Firefox's because it doesn't support WebGL. Try turning off WebGL and see if the other browsers are equally laggy. If so, you should just recommend your users use a WebGL-supporting browser.

  • We announced the early adopter deal ending on the blog, sent out emails about it, and mentioned it several times on our Facebook, Twitter and Google+ pages! How did you miss it? We tried hard to make sure everyone knew a few weeks in advance, if you're not connected up to any of our communication channels then I don't know how we could have reached you to let you know :(

    We sometimes run competitions like the current rotary competition - you could try entering and you might win a free license.

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Ashley

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