Ashley's Recent Forum Activity

  • It's a mistake in the Bounce behavior. A typo in the source is passing 'undefined' to ret.set_float (in the BounceTime expression). The correct error message is appearing identifying this mistake in the plugin. Closing as not a C2 bug!

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  • Please see how to report bugs. Can you share your .capx?

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  • It's been on our todo list for ages. We'll get to it eventually. In the mean time since this post was made you can copy, paste, edit, back, back, pick a new object, forward, forward, done. It's a few more steps than necessary but saves you re-typing each parameter.

  • The way 2D and 3D games are rendered is completely different, so advice for 3D games generally is not applicable to 2D games.

    Construct 2 does not let you make draw calls directly, so it's our job to minimise the overhead from calls in our engine, which we've spent a lot of time doing already. I think we've done a good job - with the WebGL renderer, even complex scenes can be rendered in a single vertex buffer.

  • Generally our attitude is that if something is trivial with events we will not add it as a native feature. We are trying to make a developer tool which provides you with the building blocks to do what you want - not a cookie-cutter engine which makes identical games. Especially in the case of pausing, that's already one action (set timescale to 0), so I can't actually imagine how we could make that any easier!

    We know many sites out there are Flash only, but we are a 2-man company and simply don't have the resources to rewrite our engine in Flash. Besides Flash has already been abandoned by Adobe on mobile so we're convinced it will by overtaken by HTML5 in future (if not already on mobile!). So I cannot see any good reason for us to do it at all since by the time we're done it could be totally obsolete. I'm sure in time Flash-only sites will move over to HTML5 - Kongregate already support HTML5 games, for example.

  • Thanks for the report. This turns out to be an extremely complicated part of the Construct 2 engine! However, I think I got it working for the next build. Hopefully it will be OK then.

  • Heh, weird issue. Fixed for next build.

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  • I'm not sure I understand what you're saying... have you tried renaming the object with a name like "se%C3%B1alador_fuerza" in Construct 2 to something else (avoid accented characters), then exporting and uploading again?

  • Fixed the issue with pressing Q. However not sure what you mean by the second point. All the shortcuts are right there, including delete and add event...

  • Thanks, should be fixed in next build.

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Ashley

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