Ashley's Recent Forum Activity

  • You're right that this doesn't really make sense... so I've changed it for the next build, so that it won't set the angle of motion on the first tick, only if 'set angle' is 'no'.

    It's not just Space Blaster (which I have had to change to keep working the same) - it's just from experience any time we have to change existing features in any way we get a lot of support requests and new bug reports from confused people who either haven't read the release notes, or haven't understood them. They quite rightly also get annoyed that their project seems to have been broken by an update. So we really try to avoid changing existing features or keep them backwards compatible unless there's a strong case for a change. Hopefully this one will go smoothly...

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  • cow_trix - I do think this is a bug so I've changed it in the next build to not duplicate invisible instances.

    You can remove invisible instances by hacking the project XML. The invisible instances are in the layout's XML file under a tag called 'nonworld-instances'.

  • Think I got this fixed for next build... let me know when r99 is out if it works for you.

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  • What do you mean by "terrible"? Can you illustrate what you mean with screenshots?

    If you draw an image at 64x64 and scale it up, there is no more detail to show, so you'll see linear or point filtering in between pixels. Because of this, often it's a good idea to draw your artwork at a higher resolution than necessary - e.g. draw a 128x128 image, then size it 64x64 in Construct 2. Then when the screen scales up, instead of just blurring or pixellating it, it will gradually show more detail, which is quite a nice effect.

  • We're working with appMobi to improve directCanvas integration. I would not expect anything to work in Test Local or Test Anywhere until appMobi next update AppLab. However in the mean time you should be able to build a complete app and that may work a little better.

  • shigalov2011 - you can't make OS-level windows in HTML5. You can try to pop up a new web browser window, but then you're at the mercy of the browser's popup blocker. So this is generally not done.

  • Woah, they're on 2.5m now. Yesterday when it was around 1.3m I was refreshing the page every few seconds and it would jump up $100-500 every time. Madness.

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  • Also why not just make a mobile or tablet that can plug in to a TV, with wireless controllers?

  • Problem #2: if the inactive tab is paused and the game is unable to run normally (it's forced to pause or to skip steps) it may result in a corrupt result which - in case of a duel with cash at stake - might seriously affect the contest holder's reputation

    What do you mean by "corrupt result"? It's a useful feature to pause games in inactive tabs to help save CPU and battery on laptops and mobile devices. The game properly resumes from its previous state without any problems, unless there are bugs I'm unaware of. If you want to run a cash competition and you really think that's a deal breaker, I'm happy to say Construct 2 is not the best tool for that job.

    If you can reproduce the IE problem, let me know.

    Large skill gaming websites, such as king.com, are still using Flash for their new games, and they probably do it for a good reason.

    Maybe it's because they're too slow to get with the times! :)

  • Aren't there third party plugins available for this? Is there a reason you don't want to use them?

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Ashley

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Last online 27 Oct, 2026

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