Ashley's Recent Forum Activity

  • Why not save somewhere else on your computer and set Construct 2 to backup to Google Drive once a day?

  • bjadams - don't forget WebGL shaders only work in Chrome and Firefox, and only when the graphics drivers are relatively new as well.

  • jwjb - FYI This is an old thread and it's now out of date. New features in Construct 2 give you more options. See this tutorial for some tips.

  • Well, we're planning on adding a feature to be able to save and load games to JSON, so you can keep your progress in WebStorage or some such. That can probably be recycled for a live preview type thing.

  • I second what Kyatric says - sprites not appearing in the editor has occurred countless times in the past, and every time was a graphics driver bug.

  • Check out page 8 which describes using a loader layout.

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  • I'm still skeptical about scripting in events - I think it's one of those features which sounds better than it would really be, like 3D (everyone thinks 3D is really cool, but noone seems to give much thought to the vastly more complicated modelling and level design processes and sophisticated matrix math that tends to go with it). Events are surprisingly sophisticated - don't forget a simple two-condition event in script would go something like:

    for each sprite:

    • if meets first condition:

    -- add to temporary list

    for each sprite in temporary list:

    • if does not meet second condition:

    -- remove from temporary list

    for each sprite in temporary list:

    • run action on instance

    Throw in your curly braces and function calls and you have a pretty dense, unintuitive chunk of code. The event actually reads simpler and is quicker to put together. Of course this isn't really comparing apples to apples since you don't tend to write scripts like that, but it does show that events and script don't really play nice together. On top of that we added Python scripting to Classic and I don't think it really was particularly successful - it was extremely complicated and a big drain on development time, and the integration with the runtime was pretty limited (you couldn't write in script everything you could do with events, which kind of defeated the point). Plus I lost count how many times people described Classic on forums as a "Python game creator" which required programming :P

    So I think events only is a nice differentiator. It's what makes C2 unique.

    Anyway, nice to have a mention on indiegames.com!

  • bjadams - yes, there should be a Tint shader which can boost or filter each RGB channel.

  • Yeah, this was kind of an oversight when the global variables system was developed. I've been meaning to get round to fixing it...

  • I haven't tested the gif importer much, but I don't think it keeps the frame speeds. TBH I wouldn't use gif much since the 256 color limit is kind of low tech these days. PNG's a much safer format.

  • Can't you just put the query string in the iframe src as well?

  • This was a bug introduced in r95 and it was fixed in r97:

    ext box: new 'Auto font size' property... This stops Construct 2 overriding the font-size property according to the layer scale, so you can properly set your own font size.

    If you install r99 you should be able to get it working properly.

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Ashley

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