About r100

  • I'm just wondering will the exporters for iOS, Android be available within Construct 2 itself, or would we need separate licenses for CocoonJS and directCanvas exporters?

  • Neither CocoonJS nor appMobi's directCanvas requires a license to use, and you can already export with both of them in current releases of C2. Although releasing native apps on iOS does require an apple developer account. (when it becomes available)

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  • Oh wow, this is embarrassing <img src="smileys/smiley17.gif" border="0" align="middle" /> Should have done more research!

    Thank you Nimtrix.

    I was confused when I saw people commenting about $99 to make iOS apps, for which I assumed was for an iOS exporter, I think it was for the apple dev account.

  • As far as I've seen, Scirra's politics is to make a great sotfware for a fair price, instead of pulling your money out of your pocket (like seperate exporter licences, etc..). This is why I choose them.

  • The $99 is Apple's developer fee which you need to pay every year

  • In the blog post announcing r100, we mentioned it's a free upgrade - the licenses will include all additional exporters without any additional purchases being necessary.

  • Can you give us a hint if RGB recoloring of sprites will be included in the WebGL shaders that will come out of the box with r100?

    I sense that a new movement doing shaders will soon rise up, just like people are doing plugins!

  • bjadams - yes, there should be a Tint shader which can boost or filter each RGB channel.

  • I sense that a new movement doing shaders will soon rise up, just like people are doing plugins!

    Oh yessir! I will be dedicating a lot of time to this as I'm sure many other will be.

  • GREAAAAAAAAAAAAAAAAAT!!!

    It's August, I am starting a countdown for r100!!!

  • My plans with the tint shader is to do a simple colouring book, where i have all white sprites with a black bold border, and i want to colorize the white area with an rgb value.

    there is already a plugin for this, it works only with webgl and only in firefox & ie though.

  • bjadams - don't forget WebGL shaders only work in Chrome and Firefox, and only when the graphics drivers are relatively new as well.

  • which is not good news!!!

    they might work on IE using the "chrome frame" plugin if you pop that up for teh user to install.

    i can't understand how come safari does not support webgl, they just release v6 recently

  • Countdown to r100!!

  • which is not good news!!!

    they might work on IE using the "chrome frame" plugin if you pop that up for teh user to install.

    i can't understand how come safari does not support webgl, they just release v6 recently

    My lab director just spent a week out at Google (Mountain View, CA) and he returned utterly convinced of the future of WebGL and HTML5. Google is doing some insanely amazing work with WebGL and they will be pushing it HARD.

    Others will come around. Anything worth doing involves risk and some manner of faith.

    Cheers!

    Darin

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