Yeah, I think most the spam we get these days is by humans, so there's always going to be a bit of manual cleanup to do.
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Please see how to report bugs: "Reporting an error message is useless without a description of what you did before that caused the error to appear. We really need the complete steps to reproduce the problem from a new project."
If you made a server side script, there's no reason you couldn't also POST new data to the server with the AJAX object.
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The manual gave the full definition: it calculates (y - a) / (b - a), which is the opposite of lerp. So unlerp(a, b, lerp(a, b, x)) = x. E.g. lerp(10, 20, 0.5) gives 15, so unlerp(10, 20, 15) gives 0.5.
Writing our own wrapper is just about beyond our resources at the moment, although it's not out of the question. I would only consider it as a last-ditch effort if all other methods have completely failed first.
It seems a much easier solution is to integrate Game Center, IAP and iAds in to CocoonJS and directCanvas. I'll contact them about this and see what can be done. If both supported all three of those iOS features, would that solve the problem?
I think PhoneGap 2.0 is out, does that still do it?
PhoneGap itself requires that permission to work, so I don't think you can remove it. It's not at all unusual for an app to request internet access though, and also allows you to make AJAX calls and such.
Moved to Construct 2 general forum since it's highly doubtful this is a Construct 2 bug.
Can you provide some more details about the system you are having this problem on? What's the hardware spec, OS, etc.?
According to Microsoft documentation, error 193 is "ERROR_BAD_EXE_FORMAT - not a valid Win32 application". It sounds like the Scintilla DLL has become corrupt. It may be the USB stick is old and failing, or you need to delete all the files off it and reinstall.
3D physics engines are even more CPU intensive than 2D physics engines, so I think we'd be best sticking with Box2D until we add 3D features, which we have no current plans for.
LintuSotaRauha - I disagree. I think you would be teaching a bad practice right away - copying and pasting code should be avoided in all programming languages, including C2 events and javascript.
Some better ideas:
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