It would be best to ask — We do not host or run the cloud compiler.
It's difficult to do anything about this without a .capx that reproduces the problem. Also it may be something that Awesomium need to resolve rather than us.
Gillis - iOS does not currently support WebGL, so what you describe is normal.
nemo can you share a .capx?
It is probably related to the automatic spritesheeting on export. However, if you are using both 'Pixel rounding' and 'Point' sampling, seams should never appear. If they do it might be a bug, so posting a demo .capx would be helpful there.
Your example should work fine, only running once ever (during the running of the project). 'On start of layout' is only ever run at the start of layout and is not called again even if the orientation/window size changes.
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FYI CocoonJS and directCanvas don't support letterbox scale yet, so will work identically to ordinary scale. It looks like a bug in CocoonJS though so best contact ludei about it.
bjadams - accelerometer and inclinometer should be working in r106, have you tried it?
I'm not sure about the other sensors - are they really supported by a lot of devices and useful for gaming?
kenli - that is very strange! We haven't updated the tool for months so it should be exactly the same file. If you right click the file and choose Properties, is it running in some kind of compatibility mode in r103.2?
Hmm... it ought to v-sync to 60 FPS! But I guess it's still the right side of that :P
Member since 21 May, 2007 Last online 27 Oct, 2026
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