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  • You mean you want to grab the image of a sprite with a shader applied?

    The shader compositor (which runs all the effects) is one of the most difficult and complicated parts of the engine. I don't think this will be at all easy to do, and possibly very slow (since it might depend on retrieving pixel data). I'm afraid I can't see an easy way to do this.

  • Which browser are you using? Some browsers have different shortcuts.

    Also, if your game includes the event "On F11 pressed", Construct 2 will block the browser's default action (going fullscreen) in favour of the event's actions.

  • Closing as by design. If you disable the only condition in an event, the event effectively has no conditions. Events with no conditions work the same as "every tick" by design.

  • There's a syntax error in your JSON string. You have four ] but only three [ in the part which says {[[[1]]]]}.

    You really should avoid manually typing JSON data like this, it's totally unmanageable - try to just export JSON data from existing array objects that have the values you want, and then you'll never get syntax errors (or ridiculously long expressions).

  • Construct 2 has features that would be useful for moddable games, such as loading images from URLs and AJAX requesting array/dictionary/xml content. However making a game moddable is such a huge amount of effort I've never seen anyone complete it; it's a bit like saying "can I make an MMORPG?". In theory yes, in practice it's so much effort most people will never finish it.

  • From the manual entry on Event Variables:

    lobal variables can be moved to another event sheet by cutting and pasting them. After being cut, references to the global variable will disappear because it has been removed; this is normal and nothing to worry about. When you paste the global variable, the references that disappeared will reappear again.

    Note: global variables are on an event sheet, not a layout.

  • akaButters - PhoneGap's WebView does not include the GPU accelerated canvas, or even the fast javascript engine IIRC, of mobile Safari. It's not uncommon to get <10 FPS with PhoneGap.

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  • It looks like it failed to upload properly. Try updating the game and re-upload the zip.

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Ashley

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