joelmayer's Recent Forum Activity

  • Yes, i know that but most users are still on X and that won't change that fast, Musk or not. Again, i understand the sentiment and as a private individual it's one thing but for a company i still find it kinda difficult especially since you basically lose a huge amount of visibility and while i opened a Bsky account i personally don't care enough to hang out on ANOTHER social media platform. I used to get most Construct updates via Twitter or X or whatever they call themselves so i just find it not the best decision.

  • While i totally understand the apprehension against Twitter (i'm not even gonna call it X), i still think it's honestly a bad idea Construct has no visibility at all on there anymore. I keep forgetting that their account has been dormant since February or something so i often miss updates and would love to see more retweets of other cool things the community is doing.

    As a private individual i guess it's easier to take a stance against certain platforms but as a business i would like Construct (like its competitors) to be more active on X again. Especially within gaming, it's unfortunately still a necessary evil but also helps to STILL get more eyes on the engine. Perhaps there will be a day where something like Blusky will blow Twitter out of the water but we're far from that and especially looking at the amount of followers the Construct Twitter channel has i find it a bit sad to just abandon it.

    Thanks.

  • Aye, I also always make sure I give them props whenever possible.

    And funny that authoring software was mentioned, my first real fiddling with making interactive stuff was building interactive museum displays in Macromedia Director during my apprenticeship :D

    Wish there were still Lingo-Style programming languages ("on mouseUp go to the frame. ..") But Event Sheets are definitely the next best thing.

    There was a really cool talk with John Henry Thompson who invented Lingo by PC Gamer. Director really was the goat, I miss it. Anyway worth a watch (perhaps even for Ashley since it's all about making programming accessible :) )

    youtu.be/TqISbaJ7qug

    However, now that I really got into the Construct Timeline I gotta say, C3 really is a sort of successor to all these good old fun multimedia authoring tools. So, keep going Scirra ^^

  • While interesting, this raised quite a few question marks... I think it might be good if you could kinda specify how exactly you plan on developing not only native exports but also a huge list of addons some of which highly complicated and all in a year using six developers and 100'000 dollars...

    There's been a lot of discussion about this on the Discord as well so perhaps it would be helpful, if you could lay out your plans a bit more especially when it comes to feasibility since most are quite skeptical...

  • I think it's a Safari issue. I noticed on the last project i had i had two music tracks playing simultaneously as well. Worked fine on all Chromium browsers but not on Safari. I remedied this by shortening one of the tracks and import it as a sound effect.

    Maybe file a bug report but my guess is it's as usual a Safari issue (Chrome and other browsers on iOS are just re-skinned Safaris, Apple doesn't allow other browser engines on their mobile devices...).

  • Aah that's great, i was wondering if an app doesn't just request to re-install Webview anyway :D

    Oh i see i didn't know it works differently on Steamdeck :) Makes total sense then.

    Thanks for clarifying!

  • Hello there, long time no see :D

    Yes, i'm still using Construct! I think i've been with it for 10 years on and off but still love it!

    Very excited about all the new export options and i also think it's a great step for Scirra to develop their own technologies when it comes to that. At least one abstraction layer less to worry about.

    I did read that the Webview/WKWebkit ones are having some trouble atm with Steam overlays among other things. However, the Linux/Steamdeck option seems to work just fine and is using something called CEF, which seems to be a Chromium engine framework.

    Now, take everything with a grain of salt that i'm asking here, i'm not a professional programmer or have any in-depth knowledge about these things (hence why i use C3 :P ) but: since CEF seems to work just fine would it THEORETICALLY be possible to have an export option like that for the other platforms as well?

    I know this would probably lead to tons of work, just seems to me like it's a more "leightweight" Electron/NW.js approach of bundling a browser with the exported games. I found tons of reddit threads of people uninstalling their WebView from Windows because they don't like too many background processes. Now this will be a niche problem of course, i understand, AND we can also bundle the WebView/Edge engine with the exports, just seems to me anything Chromium based still works somewhat the most seamless.

    But tbh it's more a question out of curiosity than anything else.

    Maybe as a side-note: are there plans for Scirra to also develop their own Mobile Wrappers? I think this would be awesome.

    Thanks and happy belated 2025 :)

  • Truth of the matter is i burnt myself once by using a lot of Rex' old add-ons back in the day and ever since then i stay away from 3rd party things, even though there's great stuff being done.

  • My 2 cents is that

    a) as Ashley said, people are sceptical of Browser-based software and don't value it as much as desktop software (kinda like mobile apps that can't ask for the same price with same functionality as desktop apps)

    b) there's a certain subscription fatigue in the marketplace in general (look at Streaming services, etc.) I'm sure Scirra will argue strongly against it but they have to be really careful to not outprice themselves out of reach of their target audience. Sure, Game Maker etc. has subscriptions too but they have a bigger brand, more hit games to back themselves up, they promise you exports to consoles (which even then isn't as easy as they make it seem), etc. I don't know however, if you'd have substantially more users when charging $79 per year vs $130 and the danger could be that you lower the price but don't gain any users which would be basically harmful to the company.

    c) The No-Code aspect CAN be seen as something that will hold you back. I also think it's much less of a sales argument than people think because most beginners still flock to Godot now, which is using a Scripting Language etc. Instead of Ease of Use i'd rather focus on emphasizing SPEED of use. Meaning Construct is the only Game Engine that let's you make projects almost at the speed of thought thanks to its revolutionary approach to visual scripting. There i'd rather compare the event sheet system to the more common node based structures that we see, that lead to quite unwieldly results.

    Some more random thoughts:

    Personally i don't think there's anything wrong in having tools that are more suited for smaller projects at all. I mean it becomes more and more clear nowadays that there's actually a DEMAND for smaller games, because of the overabundance of offerings. People simply don't have time to play every 200 hour AAA game anymore and more often than not, they're actively looking for something that will keep them entertained on a rainy sunday afternoon.

    I think Scirra could probably think about doing more sales promotions. Stuff like get the first three Months for 50% off or something like that. Just to get people to sign up and hopefully convince them enough so they stay on.

    I'd also forget about all the petty "We're better than GML" stuff because the average user who'd use either engine really doesn't care much about that. Also you can get onto thin ice very quickly. These kind of posts were never well received either and don't come across as very self confident from Scirra's side.

    I'd rather always focus on the vision for the end user. Know their dream, i.e. creating your first game from your bedroom but no idea where to start and sell them the solution to their problem. Know what values the brand stands for (making games should be accessible) and hammer that home. Simply JavaScript > GML won't inspire anyone but being the number one address to put people on their path of game development will.

    I think if Scirra works on their storytelling a bit and caters their marketing activities (and website) a bit more towards that it would definitely help. I agree however that recommendations will always work best but even those can be much more amplified. Instead of weird spinning cubes on the homepage, why not have some quotes by people who actually made and published games with the engine and what they love about it?

    Self Promotion is always the hardest which is why even ad agencies often get outside partners for their own marketing because an outside view always helps. I think maybe investing in some consulting, even if it's just a workshop or something with the whole Scirra Team would be something to think about. Just to get an evaluation of the website, the social media strategies, the sales channels, etc.

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  • Sproud :

    Have you checked this new tool for C3 Spritefonts?

    stmn.itch.io/font2bitmap

  • I thought i'd share this since it's fairly new and might be a good replacement for the age old .NET tool that everyone uses:

    stmn.itch.io/font2bitmap

    Works completely on itch.io and spits out both a png of the font and C3 SPACING DATA!!! Great news for us Mac users :D

    Tom maybe we could even pin this because it's so useful to Construct users and this guy deserves a few donation bucks thrown his way.

  • Phew long time no posting in this forum!

    Been awa from Gamedev for a while but recently got back into it. I tried out the Webview/WebWK or whatever on Mac export option and it‘s really beautiful how small the file is. I can literally feel the weight of Nw.js bloat taken off my game. It‘s a huge shame that certain Steam features don‘t work with it. Also, as one of the 0.1 % of developers developing with (and for) a Mac, it would be obviously a shame to lose the export option. However i think in the long run Ashley‘s suggestion is probably the way to go and a pure, lightweight Construct 3 tailored wrapper would be really cool…. Hope that Steam stuff gets solved somehow or maybe there‘s a havk that would work in the meantime i dunno…

    Personally i find this is kind of an essential thing to future-proof Construct so i don‘t mind a Feature slowdown if it benefits this project.

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joelmayer

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