Swing Copters...From The Ground Up

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Published on 11 Aug, 2017. Last updated 19 Feb, 2019

Position the clouds on the Intro layout at position 216, 144.

Put the title on the HUD layer and set the origin at the center. Again by pressing 5 on the numpad or type 216 and 256 in the x and y fields. Animation speed set to 7. Position the title on the Intro layout at position 216, 256.

Also, add the play button sprite and leader sprite to the HUD layer. Both images can be found in the HUD folder. Position the play button on the Intro layout at position 114, 576 and the leader sprite at position 316, 576.

Add our building sprite to the Midground layer and set the origin at the bottom left corner by pressing 1 on the numpad or type 0 and 285 in the x and y fields. The animation speed does not matter since there is only 1 frame. Position the building on the Intro layout at position 0, 768.

Add our ground sprite to the Foreground layer and set the origin at the bottom left corner. Press 1 on the numpad or typr 0 and 222 in the x and y fields. Position the building on the Intro layout at position 0, 768.

And finally, for our enemies, put the girder and hammer sprites on the Enemies layer. For the girder, create two new image points by clicking on the plus icon.

Name these new points Left and Right. Select the Left image point and position it at the left side of the girder, position 26, 16.

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  • dazedangels We us this counter for the Medal screen. If your score is 10 and you die then on the Medal screen. Start at 0 and increase by 1 every 0.07 seconds until 10 is reached.

    youtube.com/watch

    Check this vid at 0:36.

    Hope this helps.

  • Why are we creating an event in "Game Over" to add 1 to ScoreCounter every 0.07 if ScoreCounter isn't equal to Score? What is ScoreCounter doing, if the game is over?

    "-System: Every X seconds, where seconds is 0.07"

    Thank you.