Swing Copters...From The Ground Up

Index

Attached Files

The following files have been attached to this tutorial:

.zip

swing-copters-assets.zip

Download now 195.54 KB
.capx

swing-copters.capx

Download now 328.31 KB

Stats

4,633 visits, 11,075 views

Translations

This tutorial hasn't been translated.

Tools

-obj_Clouds: (Bullet) Set angle of motion, set Angle to 90

-obj_GetReady: (Bullet) Set angle of motion, set Angle to 90

-obj_GameOver: (Bullet) Set angle of motion, set Angle to 90

-obj_Pipeso: (Bullet) Set angle of motion, set Angle to 90

-obj_Ground: (Bullet) Set angle of motion, set Angle to 90

If you select one of the above objects in the layout, you will notice that the angle handle is pointing to the right.

Right is 0 degrees, down is 90 degrees, left is 180 degrees and up is 270 degrees. We want the above objects to move down, so we set the angle of motion to 90 degrees.

-obj_Player: (Pin) Pin to obj_Propeller, select Position & Angle for Mode.

When the obj_Propeller changes position or angle, the obj_Player will follow.

Within the event On start of layout we will create a sub-event.

Select the event On start of layout and press E on the keyboard. Select System: Pick all, and pick obj_Clouds. Add the action obj_Clouds: Set frame, and set the Frame number to the local variable CloudColor.

  • 0 Comments

  • Order by
Want to leave a comment? Login or Register an account!