These technologies have been retired. Use Cordova instead. This tutorial is preserved for archival reasons only. The Intel® XDK provides HTML5 publishing servic...
In this tutorial I'll show you how to create offscreen enemy indicators. Click here for a demonstration. We'll modify the Ghost Shooter tutorial example so open...
Play this IGM in the Scirra Arcade ( ). Let’s learn how to use the “Rock, Paper, Scissors Game Mechanics” as a combat engine for any combat encounter theme such...
Let’s learn how to use the “Slot Machine Game Mechanics” as a combat engine for any game genre. I also use this slot machine game mechanics as an "In-Game Modul...
Let’s learn how to use the “Slot Machine Game Mechanics” as a combat engine for hostile game encounters . I also use this game mechanics as an "In-Game Module"...
Construct is mainly designed for 2D games, but it also provides a range of features that allow you to add 3D elements to your games. This tutorial covers the av...
This is an extension of my Tic-Tac-Toe series. See: Part 1. Part 2. Part 3. In Part 2 I show how to write an AI plug-in to play against the user. To my shame, I...
Rexrainbow's series plugins are perfect solutions for your grid-style games, like: Monopoly, SLG, roguelike games and etc. In this tutorial we'll teach you how...
On both technical and artists fronts, game audio composers and sound designers strive to create a seamless sonic experience for players. When a player makes a c...