If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...
Construct 3 and Construct Animate web exports can work offline. So long as the project has been downloaded once while online, the user can successfully load the...
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
I was looking through the tutorials today and realised that there seemed to be a lack of RTS tutorials, therefore since I am developing one, I thought that I'd...
When I wrote this tutorial, there was no turret behavior in C2. It exists now, so may be the functionality of the behavior is much better than this. Try turret...
Clay.Io is a hub for HTML5 games that provides both a marketplace and API. This guide will explain how to publish your Construct 2 game to the Clay.Io Marketpla...
In this tutorial I'll show you how to create offscreen enemy indicators. Click here for a demonstration. We'll modify the Ghost Shooter tutorial example so open...
This .Capx tutorial attempts to show through demonstration, a method to quickly, easily and simply create a navigationable menu; Using both a text based menu or...
So like most RPG type games, there are pickups involved. There's a problem involved when there are multiple objects in quite a small space. This can easily be f...