Clay.io is a hub for HTML5 games that provides both a marketplace and API. This guide will explain how to publish your Construct 2 game to the Clay.io Marketplace.
Export your project for the Chrome Web Store. Note that any m4a files (for audio on iOS) will not be exported. If you want your audio to transfer over, use the default HTML5 export. The only difference is you will have to manually input some of the game information and icons.
Use the default settings in the next window
Right click the folder that your game was exported to, and create a zip file from it.
You'll need to signup for Clay.io here: http://clay.io/join
Once that's completed, head over to the developers' page and click "Upgrade Account to Developer".
You'll be asked to specify your developer name (For example: "Vigil Games"), Unique Key/URL Location (your developer page will be accessible at clay.io/developer/TheKeyYouMake), URL (if you have a website) and Bio (a short description about your, or your game studio).
Next up, you can add your game here.
Subdomain is where your game will be located on Clay.io (if you pick "mygame", you'll be able to access it from http://mygame.clay.io)
Price leave this at 0.00 unless you plan on charging for your game, if so, set the price you wish to charge
Zip File select the zip file you created for this game in the previous step.
Click "Add Game".
Your game has been uploaded, now we just need to tie up some loose ends.
You'll need to upload a 440px by 280px image for your game. This is used for promotional purposes (the Marketplace links to your game from this image).
You can optionally upload screenshots that will be shown on your game info page. This can be done in the "Media" section of settings.
Click the big orange "Publish" button at the bottom of the settings page and your game will be submitted for approval (typically takes less than 24 hours)
If you're interested in integrating some of our API feature like high scores, achievements and posting to Facebook & Twitter, have a look at our tutorial for that.