Here's an example of grid-based movement with C2's tilemap object. Using a tilemap layer for collision checks makes it really easy to work with the grid. C2 giv...
A quick, simple and dirty way of tracking the users of your project with one simple event in Construct. It assumes you have access to a MySQL database (most hos...
With this simple template you can built very scale-able visual novels in Construct 2. This combines the simplicity of Construct 2 and Functions to offer game de...
This tutorial has been completely re-written to incorporate a lesson I picked up in the forums recently. If you're really interested in the legacy technique the...
Many people say comparing 2 values of any given question will not give me correct answer. If that happens then I give up and start something new. What's the poi...
The possibility of adding a multiplayer component to your game is an exciting prospect indeed! Here are some simple techniques that should help a beginner or no...
This example is an implementation of a highly accurate path movement system whereby designated objects cyclically follow a set of waypoints in straight lines. U...
To be fair this Is'nt much of a tutorial, but as suggested by forum users I needed to put my Capx in this section. It contains a ready to go Grappling hook exam...
This project contains a simple example for grid based hero movement. The hero can move in either a north, south, east or west direction using either the keyboar...