Accurate Path Movement Utilizing Waypoints


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This example is an implementation of a highly accurate path movement system whereby designated objects cyclically follow a set of waypoints in straight lines.

Unlike other methods where arrival at a waypoint is determined by either collision with the waypoint or being within a certain distance of the waypoint, this method provides two main benefits:

1. Objects following the paths are guaranteed to pass through the exact center of each waypoint.

2. There are no limits on how fast the objects can move -- positions are correctly and accurately determined every frame based on path shape.

Recommended for intermediate users. Some unusual methods are used to get around C2's sometimes awkward object picking.



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