This example is an implementation of a highly accurate path movement system whereby designated objects cyclically follow a set of waypoints in straight lines.
Unlike other methods where arrival at a waypoint is determined by either collision with the waypoint or being within a certain distance of the waypoint, this method provides two main benefits:
1. Objects following the paths are guaranteed to pass through the exact center of each waypoint.
2. There are no limits on how fast the objects can move -- positions are correctly and accurately determined every frame based on path shape.
Recommended for intermediate users. Some unusual methods are used to get around C2's sometimes awkward object picking.