Which prints how many times it was called onto an on-screen Text object. The weird thing I observed is that without this "Trigger once" clause, it rapidly updat...
Hallo! I have a question about how events work. On start of layout: Repeat 10 times: With this code I expected I would see this: Wait 0.1 second. Create sprite....
I am trying to loop over the Y of an arrays and if an array field contains the string "delay", it should wait an X amount of seconds and then continue with the...
I loaded the 3D Sliding Puzzle example and tried to add one sprite with a big image that is pasted on small drawing canvas objects that are then saved and loade...
My game should work in the following way: When the player has no lives I set time scale to 0 and show the timer with text counter that changes each X second lik...
Any easy way to use wait in Repeat? My req is create object though function after a certain delay intervel. (I found a 10 years old post but could't make it wor...
I created some "wait" actions during a round, but the events trigger after the round ends. Is there a way to end all "wait" actions? I have tried "stop all time...
I'm trying to do some kind of clockhand. I managed to make it rotate using "rotate clockwise" but it doesn't wait to rotate. I wanted to make it to when created...