I thought this should work fine, and I tried many combinations, different iterations, but it always creates only first block. Without "wait" it creates a nice "...
I have this game I'm making where you have to break tiles to unblock your way to the exit of each level, and I want to make it so you have to click each tile fo...
When my game ends, I want to freeze the layout and all objects in it for X seconds. I tried to use the following: -Set time scale to 0. -wait X seconds. -Set ti...
The timer currently counts down from the beginning of layout. I would like the user to click play and then the timer starts to countdown from 10. Once it reache...
I'm trying to flip two cards in my game, essentially switching their animations but I want for he player to be able to see the cards for a couple of seconds. Th...
I would like to create a turn based battle system. I already created one with Events, but there I use this events with the "wait" events: How can I accomblish t...
I have a PlayerDeath function that I call when my Player object hits a spike or falls off the screen (out of layer bounds). Inside the PlayerDeath function is a...
I'm having an issue using wait. My understand is that it shouldn't cause any other loops to wait, only the loop it is used in. However, I have a section of my g...
I want to loop through 10-20 actions with a small delay between each iteration. I don't want any of the rest of my events to execute while this loop is looping....
So I gave it a try: Output: I found a problem. Why doesn't the value of loopIndex change. I expected was: Of course, I can set a variable and add it to the loop...