This thread is to discuss issues concerning the internationalization plugin c3-i18next . If you like the plugin, please consider supporting my work at Patreon
The "Instant games" plugin has an "Is available" condition to check if we run on Instant Games. How can I find out that I'm running in NW.Js / Browser / Mobile?...
I have finished up all the translations on the dutch language, and I'm currently correcting spelling mistakes and capitals issues (lowercase/uppercase). I asked...
I'm a brazilian native and my game is currently available on English, Portuguese, Spanish and French. But I would like to offer it on even more languages. I'm s...
I need help translating my game into Spanish and French. In exchange I can offer English->Russian translation, or help you with some complex programming. Or pay...
How do I make that the system changes the resolutions of assets scaling them all automatically ? And is it possible in "real-time"? And for real-time, I mean, a...
Alrighty then, took me some time, but the translation to German is done. Next steps are consistency checks, spell re-checking and general quality control. I wil...
Alright, the current 17 terms for the upcoming release are translated. Cheers and happy creating!
Start animation is translated as "Detener" instead of "Inicio". Action name is correct ("Inicio") in the selection menu, but it is wrong ("Detener"=Stop) in the...
We released the I18N (Internationalization) plugin (compatible with C3 and C2). It’s a Construct plugin created to translate text in game. Whenever it’s needed,...