Content tagged optimize

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I am making an Android app about myths and legends which contains many images, among all the stories are 500 images in total. So I would like to know how I can...

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Is my game consuming too much RAM?
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I'm making my first release on Steam, and the demo is already available to download and play, but I decided to test it on a new notebook that I bought, and I fo...

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How do I optimize my game for even the crappiest PCs?
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I want to optimize my game because I want more people to be able to play it but it runs horribly on lower end devices so I need to fix that, any tips or info yo...

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How do I optimize a project with a lot of objects.
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I have about 40,000 copies of a sprite and it's slowing down my project immensely with CPU usage at 95%. With the debug menu I see that some event-sheets are al...

posted 2 years ago
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Animation Optimization Best Practices.
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I'm making a children's book app. I have a bear I've animated in CTA5. Its massive at 1080 x 1920. Just this one animation makes the game 1GB in size. I've not...

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Tutorial
Build Clearer and Easier-to-Maintain Projects
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Improve the readability , reusability , and maintainability of your Construct 3 projects by following best practices inspired by software development. This proj...

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I just published a new tutorial to help you organize and optimize your Construct 3 projects. Even though Construct 3 isn’t strictly object-oriented, you can app...

posted 10 months ago
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I tried to optimize my code a bit by checking if the sprite is visible, and if the layer is visible, before checking for a collision. I thought this will cause...

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Stop using tags if you have only 1 tag
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If you're using Object has tags when you use only one tag all the time, you'd better reconsider using some instance variable instead. The CPU test shows massive...

posted 10 months ago
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Tutorial
PERFORMANCE TIPS (community megapost)
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Test on low end target hardware. Make measurements in an easy and consitently repeatable way. Check if your project actually has any performance issues. Check i...

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