I am making an Android app about myths and legends which contains many images, among all the stories are 500 images in total. So I would like to know how I can...
I'm making my first release on Steam, and the demo is already available to download and play, but I decided to test it on a new notebook that I bought, and I fo...
I want to optimize my game because I want more people to be able to play it but it runs horribly on lower end devices so I need to fix that, any tips or info yo...
I have about 40,000 copies of a sprite and it's slowing down my project immensely with CPU usage at 95%. With the debug menu I see that some event-sheets are al...
I'm making a children's book app. I have a bear I've animated in CTA5. Its massive at 1080 x 1920. Just this one animation makes the game 1GB in size. I've not...
I’ve recently been editing a game of mine that was saved, but I’m doing it on my phone. From what I’ve seen, the process is quite complicated on mobile. I used...
Improve the readability , reusability , and maintainability of your Construct 3 projects by following best practices inspired by software development. This proj...
I just published a new tutorial to help you organize and optimize your Construct 3 projects. Even though Construct 3 isn’t strictly object-oriented, you can app...
I tried to optimize my code a bit by checking if the sprite is visible, and if the layer is visible, before checking for a collision. I thought this will cause...
If you're using Object has tags when you use only one tag all the time, you'd better reconsider using some instance variable instead. The CPU test shows massive...