Content tagged tips-and-tricks

Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.

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My name is Vincent; And I am going to give you some tips to get to the top games page and get lots of players! If you like this tutorial, please consider clicki...

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Construct 2 (c2) version of the Line of Sight behavior (r275). When a chosen object is within line of sight (LOS) it becomes selected, even for multiple instanc...

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Project Organisation Tips
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When you're working on a small project, keeping things well organised is a good habit, but not essential. However, when your project begins to grow, and you hav...

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Optimisation: don't waste your time
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We regularly get questions like this on the forum: "Which is faster: Event A or event B?". Sometimes they will also be asking if a specific event or a handful o...

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Remember not to waste your memory
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Occasionally we're asked questions like "I want to make a game with huge levels all made of uniquely drawn art tiles. Can Construct 2 handle this?" Alternativel...

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Common mis-used events and gotchas
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Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...

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Using lerp with delta-time
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Recently on the forums came up the question of how to use dt (delta time) correctly with lerp. This turned out to be a surprisingly tricky question, and is a go...

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Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...

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Understanding CPU and memory measurements
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Construct 2 provides three main expressions for examining performance and memory: Fps , cpuutilisation and ImageMemoryUsage . Windows also provides more perform...

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Construct's effect compositor: part 1
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to distort the object, and then apply...

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