Is it not possible to have multiple objects of the same type controlled by a single timeline? I'm testing with an object (sprite) called 'Ball' which is also in a family called 'Balls'. In the case where I'm assigning the ball to the timeline, only one ball moves. In the case where the family is assigned to the timeline, none of the objects moves...
And is there a way to assign an object type to a timeline versus just instances?
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Look into the "Set Instance" action of the Timeline plugin. You can find information on how to use the action in the manual.
You can also look at the Timeline instances example project in the Start Page for an example on how to use a timeline animation with different instances at runtime.
But that's what I'm already using ('Set Balls to track "" of the next timeline'). This is the 'Set Instance' action of the timeline.
Oh sorry, a lot of people just don't know the Set Instance action even exists, I just took a quick look at the first post and assumed that was the problem :P
Anyway, to make it work you need to have a different Play action for each instance. So you need the Create object action, then the Set Instance action and lastly the Play action.
You then repeat those steps for each unique instance you want to use with the timeline.
Thanks, that worked!