This is a fork of both an inactive topic and also its plugin. If you have a working, up-to-date version of this plugin, please share! Otherwise, you can conside...
So I want a slow motion effect when the player takes a fatal hit for dramatic effect. This is what I've done: On hit: Set time scale to 0.25. Wait 0.5 seconds....
I'm looking for a way to keep the timescale audio property on for my project, while also being able to play specific audio at 1.0 speed when the timescale is at...
I'm making a cute tetris clone game featuring cats. I'm using Construct 2 and my problem is when I press 'p' (it'll change to touch screen later) I'm using time...
Is it possible to put a TimeScale to just one game layer? If yes, how? Thank you for your attention and helpfulness!
For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale wo...
Audio.PlaybackTime seems to give incorrect values when the the audio's playback rate is changed (in my testing this was done via timescale, although I don't dou...
I did a search and saw a topic from 3 years ago asking this same question. I love Construct, but I really need to be able to do as much with JS as possible so t...
My game should work in the following way: When the player has no lives I set time scale to 0 and show the timer with text counter that changes each X second lik...
My character is a ball bouncing around with physics. I need to slow its time scale down when Spacebar is pressed. I've done this: When Spacebar pressed >>> Set...